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create-oncyber-app

v0.1.4

Published

Create a new oncyber game project from the template

Readme

create-oncyber-app

Scaffold a new 3D game powered by the oncyberio engine.

Quick Start

npx create-oncyber-app my-game
cd my-game
pnpm dev

Open http://localhost:3000 to see your game, or http://localhost:3000/_studio for the visual editor.

Usage

npx create-oncyber-app [project-name] [options]

When run without a project name, the CLI starts in interactive mode and prompts for a name and template. The generated project uses pnpm.

Options

| Flag | Description | | --- | --- | | --skip-install | Skip automatic dependency installation | | --skip-git | Skip git repository initialization | | --help | Show the help message | | --version | Show the CLI version |

The CLI uses pnpm automatically. If pnpm is missing, it will try to enable it with Corepack.

Examples

# Interactive mode — prompts for name and template
npx create-oncyber-app

# Create a project with a specific name
npx create-oncyber-app my-game

# Skip git init
npx create-oncyber-app my-game --skip-git

# Scaffold only — no install, no git
npx create-oncyber-app my-game --skip-install --skip-git

What's Included

  • Next.js app with the oncyberio 3D game engine pre-configured
  • Embedded studio at the /_studio route for visual scene editing
  • Claude skills for engine usage, VFX creation, and GLTF inspection
  • CLI tools for asset optimization and scene validation
  • Sample scene with a default environment and avatar

Tech Stack

  • React 19 & Next.js
  • TypeScript
  • Tailwind CSS
  • Three.js (via oncyberio engine)
  • GSAP (animations)
  • Framer Motion (UI transitions)
  • Rapier (physics)

Project Structure

my-game/
├── public/
│   ├── assets/          # 3D models, animations, VFX, textures
│   ├── data/
│   │   └── static-scene.json   # Scene definition
│   ├── library3D.json   # 3D model library
│   └── vrms.json        # Avatar library
├── src/
│   ├── components/
│   │   ├── game-canvas.tsx     # Three.js canvas setup
│   │   ├── game-scene.tsx      # Scene loader and renderer
│   │   ├── game-script.tsx     # Main game logic (onReady, onUpdate, onDispose)
│   │   ├── game-store.ts       # Game state management
│   │   └── game-ui.tsx         # HTML UI overlay
│   ├── hooks/           # Custom React hooks
│   └── lib/             # Utilities and control presets
├── .claude/skills/      # Claude skills for engine, VFX, GLTF
├── package.json
└── tsconfig.json

Key Files

| File | Purpose | | --- | --- | | src/components/game-script.tsx | Main game logic — lifecycle hooks (onReady, onUpdate, onDispose) | | src/components/game-scene.tsx | Loads and renders the 3D scene | | src/components/game-store.ts | Game state management (immer + swr) | | src/components/game-ui.tsx | HTML UI overlay layer | | public/data/static-scene.json | Scene definition with all game objects |

Next Steps

  1. Run pnpm dev to start the dev server
  2. Open http://localhost:3000 to see your game
  3. Open http://localhost:3000/_studio to edit the scene visually
  4. Edit src/components/game-script.tsx to add game logic
  5. Edit public/data/static-scene.json or use CLI tools to add 3D models, avatars, and physics