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create-phaser-game

v1.0.0

Published

Generate a new Phaser 3 game using Webpack

Downloads

28

Readme

create-phaser-game

A template for creating new Phaser 3 games with Webpack.

Usage

yarn create phaser-game [name-of-your-phaser-game]

This will generate a directory with the following contents:

./name-of-your-phaser-game
├── index.html
├── package.json
├── public
│   ├── android-chrome-192x192.png
│   ├── android-chrome-512x512.png
│   ├── favicon-16x16.png
│   ├── favicon-32x32.png
│   ├── favicon.ico
│   └── site.webmanifest
├── src
│   ├── index.css
│   └── index.js
├── webpack.config.js
└── yarn.lock

The src/index.js file is where your Phaser.Game will be instantiated. You can import new scenes from your app into this file like so:

import Phaser from "phaser"
import BootScene from "./scenes/boot"
import WorldScene from "./scenes/world"

document.addEventListener("DOMContentLoaded", () => {
  new Phaser.Game({
    type: Phaser.AUTO,
    scenes: [
      BootScene,
      WorldScene
    ]
  })
})

A scene in src/scenes might look something like this:

import { Scene } from "phaser"
import tiles from "../images/tiles"

export default class Boot extends Scene {
  constructor() {
    super({ key: "BootScene", active: true })
  }

  preload() {
    this.load.image("tiles", tiles)
  }
}

Development

To run tests:

yarn test

To actually generate an app:

yarn start [name-of-your-phaser-game]

And, for lint checks of the local library:

yarn lint