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create-quintus2

v0.0.4

Published

Scaffolder for Quintus2 games — `npm create quintus2@latest my-game`

Readme

create-quintus2

Scaffold a runnable quintus2 game project in seconds — a starter with the engine wired up, a dev server, and everything you need to start building.

Usage

npm create quintus2@latest my-game

Then follow the printed next steps:

cd my-game
npm run dev

The scaffolder asks whether you want a 2D or 3D starter, then copies the template, pins the matching quintus2 engine version, installs dependencies, and initializes a git repo.

Templates

| Template | What you get | |----------|--------------| | 2D | Canvas-based game with the Node/Scene tree, physics, sprites, input, and audio | | 3D | Everything in 2D plus the quintus2/three layer and the three peer dependency |

Options

Run non-interactively by passing flags (both --flag value and --flag=value work):

npm create quintus2@latest my-game --template=2d --no-install --no-git

| Flag | Purpose | |------|---------| | --template 2d\|3d | Starter template (skips the prompt) | | --name <pkg> | Project package name (default: target dir name) | | --pm npm\|pnpm\|yarn\|bun | Package manager (default: detected from the invocation) | | --no-install | Skip installing dependencies | | --no-git | Skip git init + initial commit | | --force | Scaffold into a non-empty directory | | -h, --help | Show usage |

Every generated project pins a single quintus2 dependency to the exact engine version this scaffolder shipped with — no floating ranges, so a scaffold is reproducible.

Docs

Full documentation: https://github.com/cykod/quintus2#readme

License

MIT © Cykod LLC