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create-zabloo-app

v0.1.1

Published

Scaffold a zabloo/ui project: author game UI in React, export versioned IR, render it in-engine

Readme

create-zabloo-app

Scaffold a zabloo/ui project: author your game's UI in React, export a versioned IR envelope, render it inside your engine.

npx create-zabloo-app my-game-ui
cd my-game-ui
pnpm install
pnpm dev          # live web preview at http://localhost:5078

No engine needed to start: the preview renders your UI with the same self-render pipeline the in-engine SDK runs — its own layout pass, its own tessellator, its own glyph atlas — so what you see is what the game will draw.

What zabloo is

You write the UI once, in React. It doesn't render to the DOM and it isn't mapped to each engine's native widgets: your components run at authoring time and emit a compact, versioned, engine-agnostic IR. The SDK on the other side draws its own pixels (the Flutter model), so the same UI looks and behaves identically on every target — consoles included, no Chromium.

authoring (React/JSX + tokens) → IR envelope (JSON) → per-engine SDK
                                          → tessellates to GPU geometry → pixels

What you get

my-game-ui/
├── src/
│   ├── views/        one .tsx per view (filename = the view ID the SDK loads)
│   │   ├── main-menu.tsx
│   │   └── settings.tsx    tabs, a switch, a slider, a dropdown, a text field — all bound
│   ├── components/   your React components (they never reach the IR)
│   ├── assets/       images; the export inlines them in the envelope
│   └── theme.ts      design tokens, variants and motion
├── zabloo.config.ts
└── package.json
pnpm dev        # watch + live web preview
pnpm dev:unity  # …plus hot-push each save to the Unity editor (menu Zabloo → Dev Mode)
pnpm build      # export → dist/zabloo.ir.json

Wiring the game (Unity)

Two things cross from the UI into your game, and only these two — named actions and data-path bindings:

var ui = GetComponent<Zabloo.ZablooDocument>();
ui.OnAction += action => { if (action == "play") StartGame(); };
ui.SetData("player.gold", 1250); // bound Text/visible react live and re-lay out

Unity is the reference SDK for v1; Godot and Unreal come later. The envelope can also be delivered and hot-updated from the zabloo platform without recompiling or re-shipping through stores — the dev loop uses that exact path.

Usage

create-zabloo-app <project-directory> [--workspace]

  <project-directory>  where to scaffold (also the package name)
  --workspace          use workspace:* versions (for the zabloo monorepo itself)

Documentation

License

MIT