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cs-socket-relay-client

v0.1.4

Published

Libreria client per la gestione di lobby multiplayer tramite WebSocket. Permette a più client di connettersi a una stanza condivisa, gestire eventi di lobby (join, update lista giocatori, avvio gioco) e interagire con un server relay.

Downloads

18

Readme

cs-socket-relay-client

Libreria client per la gestione di lobby multiplayer tramite WebSocket. Permette a più client di connettersi a una stanza condivisa, gestire eventi di lobby (join, update lista giocatori, avvio gioco) e interagire con un server relay.

Installazione

npm install cs-socket-relay-client

Oppure importa direttamente i file TypeScript nel tuo progetto.

Utilizzo base

import { startClient } from 'cs-socket-relay-client';

const ROOM_ID = 'DEV_ROOM';
const client = startClient({
  singleton: false,
  serverUrl: 'https://<your-socket-relay-server>',
  roomId: ROOM_ID,
  playerName: 'Alice',
  debug: true,
  lobbyHandlers: {
    joinedRoom: (isHost, players) => {
      console.log('joinedRoom', { isHost, players });
    },
    playerListUpdated: (players) => {
      console.log('playerListUpdated', players);
    },
    gameStarted: () => {
      console.log('gameStarted');
    },
    error: (msg) => console.error('[LobbyError]', msg),
  },
});

API: startClient(options)

| Opzione | Tipo | Descrizione | | --------------- | --------- | -------------------------------------------------------------------- | | singleton | boolean | Se true, impedisce più connessioni simultanee con lo stesso client | | serverUrl | string | URL del server WebSocket | | roomId | string | Identificativo univoco della stanza/lobby | | playerName | string | Nome del giocatore | | debug | boolean | Abilita log di debug | | lobbyHandlers | object | Handlers per gli eventi principali della lobby |

Event Handlers disponibili:

  • joinedRoom(isHost: boolean, players: Player[])
  • playerListUpdated(players: Player[])
  • gameStarted()
  • error(msg: string)

Esempio completo

Vedi il file test.ts per un esempio funzionante con due client (Alice e Bob) connessi alla stessa stanza.

License

MIT