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d3fc-webgl-as

v1.0.6

Published

A WebAssembly support library for d3fc-webgl

Downloads

55

Readme

d3fc-webgl-as

A Web Assembly package for turning a large set of points into a set of triangles ready for rendering with WebGL.

Implemented to support the d3fc-webgl project.

Build

  npm run asbuid
  npm run build

API

Start by calling fcWebglAS.loadApi() to initialise the library (returns a promise that must complete before the API can be used).

  fcWebglAS.loadApi().then(() => {
    // Use the API
    fcWebglAS.circles(); // ...
  });

Circles

Converts a set of points into circles. The source data should include X, Y, Size and SegmentCount for each circle (where Size controls the size of the circle for that point and SegmentCount specifies how many triangles will be used to construct the circle).

  const data = [
    10, 0, 5, 20, // at (10, 0), size 5 with 20 segments
    -5, 5, 3, 15, // at (05, 5), size 3 with 15 segments
  ];
  const totalSegments = 35; // Total number of segments expected (20 + 15)

  circles()
    .pixelX(2)  // Horizontal scale factor for pixel size (defaults to 1)
    .pixelY(1)  // Vertical scale factor for pixel size (defaults to 1)
    .callback(triangles => {
      // triangles is a flat array of X/Y coordinates (6 values per triangle)
    })
    (data, totalSegments);

Shapes

Converts a set of points into shapes. The source data should include X, Y, and Size for each shape (where Size controls the size of the shape for that point). The shape property should be set to the array of points to draw for this shape - expected to be positions around the center X/Y position of this shape.

  const data = [
    10, 0, 5, // at (10, 0), size 5
    -5, 5, 3, // at (05, 5), size 3
  ];

  shapes()
    .pixelX(2)  // Horizontal scale factor for pixel size (defaults to 1)
    .pixelY(1)  // Vertical scale factor for pixel size (defaults to 1)
    .shape(typePoints)
    .callback(triangles => {
      // triangles is a flat array of X/Y coordinates (6 values per triangle)
    })
    (data);