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danceflow-geometry

v1.0.0

Published

Geometry algorithms for dance choreography - centroid, spreader, arrangement, collision

Readme

danceflow-geometry

Geometry algorithms for dance choreography formations.

Installation

npm install danceflow-geometry

Usage

import {
  calculateCentroid,
  spreadFromCentroid,
  arrangeInLine,
  arrangeInCircle,
  isPointInPolygon
} from 'danceflow-geometry';

// Calculate center of dancers
const positions = [{ x: 100, y: 100 }, { x: 200, y: 150 }];
const center = calculateCentroid(positions);

// Spread dancers from center
const spread = spreadFromCentroid(positions, 1.5);

Functions

Centroid

  • calculateCentroid(positions) - Find center point of a group of positions
  • scaleAroundCenter(positions, scale) - Scale positions around their centroid

Spreader

  • spreadFromCentroid(positions, factor) - Expand/contract from center point
  • spreadHorizontal(positions, factor) - Spread horizontally only
  • spreadVertical(positions, factor) - Spread vertically only

Line Arrangement

  • arrangeInLine(positions, start, end) - Arrange in a straight line
  • arrangeInColumn(positions, start, spacing) - Arrange in a vertical column
  • arrangeInDiagonal(positions, start, angle, spacing) - Arrange diagonally

Circle Arrangement

  • arrangeInCircle(positions, center, radius) - Arrange in a circle
  • arrangeInArc(positions, center, radius, startAngle, endAngle) - Arrange in an arc
  • arrangeInSpiral(positions, center, startRadius, endRadius) - Arrange in a spiral

Mirror & Flip

  • mirrorHorizontal(positions, axisX) - Mirror across vertical axis
  • mirrorVertical(positions, axisY) - Mirror across horizontal axis
  • flipFormation(positions) - Flip entire formation

Rotation

  • rotateFormation(positions, angle) - Rotate around centroid
  • rotateAroundPoint(positions, point, angle) - Rotate around specific point

Polygon

  • isPointInPolygon(point, polygon) - Point-in-polygon test (ray casting)
  • createPolygonPath(points) - Create closed polygon path

Bezier Curves

  • cubicBezier(t, p0, p1, p2, p3) - Cubic bezier interpolation
  • quadraticBezier(t, p0, p1, p2) - Quadratic bezier interpolation
  • calculateOptimalArcHeight(start, end) - Calculate optimal arc control point

Spline

  • catmullRomSpline(points, t) - Catmull-Rom spline interpolation
  • createSmoothPath(points, segments) - Create smooth path through points

Collision Detection

  • detectCollisions(positions, radius) - Find overlapping positions
  • resolveOverlaps(positions, minDistance) - Push apart overlapping positions

Types

interface Point {
  x: number;
  y: number;
}

interface DancerPosition {
  x: number;
  y: number;
  facing: number;
}

License

MIT