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deadem

v3.4.1

Published

Deadlock (Source 2) demo and replay parser with playback support for Node.js and browsers

Readme

deadem is the Deadlock (Source 2) demo parser and replay player for Node.js, Deno, Bun, and browsers, built on top of @deademx/engine.

The engine documentation covers the shared model — how to subscribe to data, use interceptors, configure the parser. This document covers Deadlock-specific details only.

Sibling packages: @deademx/cs2 (Counter-Strike 2) and @deademx/dota2 (Dota 2).

Contents

Installation

Node.js

npm install deadem --save
import { Parser, Player } from 'deadem';

Browser

<script src="//cdn.jsdelivr.net/npm/[email protected]/dist/deadem.min.js"></script>
const { Parser, Player } = window.deadem;

Quick Start

import { createReadStream } from 'node:fs';

import { Parser, Printer } from 'deadem';

const parser = new Parser();
const readable = createReadStream('./match.dem');

await parser.parse(readable);

const printer = new Printer(parser);

printer.printStats();

await parser.dispose(); // cleanup state and resources

What Deadlock Adds

Bootstrap registers the Deadlock schema onto the engine registry:

Message Types

Deadlock-specific MessagePacketTypes — kills, objectives, chat, etc.

String Tables

Deadlock-specific StringTableTypes.

| Table | Entries | Content | | --- | --- | --- | | StringTableType.ACTIVE_MODIFIERS | hundreds | Every buff/debuff on every entity. Decoded into CModifierTableEntry lazily on first entry.value read. Updated on roughly two thirds of all ticks. |

Decoders

Deadlock-specific entity field decoders. Entity examples: CCitadelPlayerController, CCitadelPlayerPawn, CCitadelGameRulesProxy. Entities, fields and types can be browsed in Deadem Explorer.

Examples

All example scripts live in the examples-node-deadem package. They look for demo files in /demos; missing files are downloaded automatically from deadem.com.

Parsing

| # | Description | Source | Command | | --- | --- | --- | --- | | 100 | Parse a single replay file | 100_parse.js | node ./packages/examples-node-deadem/scripts/100_parse.js | | 101 | Parse multiple replay files | 101_parse_multiple.js | node ./packages/examples-node-deadem/scripts/101_parse_multiple.js --matches="36126255,36127043" | | 102 | Parse with selective packet filtering | 102_parse_selective.js | node ./packages/examples-node-deadem/scripts/102_parse_selective.js | | 103 | Extract chat messages and chat wheel events | 103_parse_chat.js | node ./packages/examples-node-deadem/scripts/103_parse_chat.js | | 104 | Extract kill feed events | 104_parse_kill_feed.js | node ./packages/examples-node-deadem/scripts/104_parse_kill_feed.js | | 105 | Extract ability usage events | 105_parse_ability_feed.js | node ./packages/examples-node-deadem/scripts/105_parse_ability_feed.js | | 106 | Parse mid boss spawn and kill events | 106_parse_mid_boss_deaths.js | node ./packages/examples-node-deadem/scripts/106_parse_mid_boss_deaths.js | | 107 | Parse tower destruction events | 107_parse_tower_deaths.js | node ./packages/examples-node-deadem/scripts/107_parse_tower_deaths.js | | 108 | Rank high-churn entity classes and fields from ENTITY_PACKET deltas | 108_parse_entity_field_stats.js | node ./packages/examples-node-deadem/scripts/108_parse_entity_field_stats.js |

Player

| # | Description | Source | Command | | --- | --- | --- | --- | | 200 | Load and play back a replay file | 200_play.js | node ./packages/examples-node-deadem/scripts/200_play.js | | 201 | Get game duration from replay | 201_play_game_time.js | node ./packages/examples-node-deadem/scripts/201_play_game_time.js | | 202 | Identify the top damage dealer | 202_play_top_damage_dealer.js | node ./packages/examples-node-deadem/scripts/202_play_top_damage_dealer.js | | 203 | Print the final scoreboard | 203_play_scoreboard.js | node ./packages/examples-node-deadem/scripts/203_play_scoreboard.js |

Broadcast

| # | Description | Source | Command | | --- | --- | --- | --- | | 300 | Save HTTP Broadcast data to a file | 300_broadcast_save.js | node ./packages/examples-node-deadem/scripts/300_broadcast_save.js | | 301 | Parse HTTP Broadcast live | 301_broadcast_parse.js | node ./packages/examples-node-deadem/scripts/301_broadcast_parse.js | | 302 | Parse HTTP Broadcast data from a saved file | 302_broadcast_parse_file.js | node ./packages/examples-node-deadem/scripts/302_broadcast_parse_file.js |

Compatibility

  • Game builds: tested with Deadlock demos from build 6448 and below.
  • Runtimes: Node.js v18+, Deno, Bun; browsers: Chrome, Firefox, Safari, Edge.

Performance

| # | Configuration | Ticks/sec | 30-min replay, sec | Max Heap, MB | Max ArrayBuffers, MB | Max RSS, MB | | - | --- | --- | --- | --- | --- | --- | | 1 | No filters (ParserConfiguration.DEFAULT) | 12 115 +- 2.80% | ~9.51 | 43 +- 3.65% | 17 +- 9.48% | 187 +- 2.74% | | 2 | messagePacketTypes allowlist excluding SVC_PACKET_ENTITIES | 73 277 +- 3.41% | ~1.57 | 32 +- 6.58% | 30 +- 7.74% | 241 +- 3.38% | | 3 | entityClasses allowlist | 55 834 +- 2.08% | ~2.06 | 45 +- 15.71% | 23 +- 5.53% | 239 +- 5.09% |

Runtime: Node.js v22.14.0.

See engine performance notes for optimization tips.

License

MIT