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dev.markasaad.volt.voxelgen

v1.0.1

Published

A modular, extensible voxel world generator for Unity, with optional Entities integration and graph-based editing.

Readme

Volt Voxel World Generator

A modular, extensible voxel world generator for Unity, with optional Entities integration and graph-based editing.

Features

  • Procedural voxel world generation
  • Graph-based world editing (depends on Volt Graph)
  • Optional Unity Entities/DOTS integration
  • Customizable data and logic
  • Modular architecture with clear separation of concerns

Usage

  1. Add this package and its dependency (Volt Graph) to your Unity project.
  2. Use the provided components and editor tools to generate and edit voxel worlds.
  3. Extend or integrate with Entities as needed.

Requirements

Optional Entities Support

The package includes optional Unity Entities/DOTS integration in the Samples~/Entities Support directory:

  • Core Package: Works without Entities - use WorldAuthoring, WorldDataSO, etc.
  • Entities Support: Additional ECS components and blob asset conversion
  • Both Versions: Can coexist in the same project

To use Entities support:

  1. Install Unity Entities package
  2. Reference Volt.VoxelGen.Entities assembly
  3. Use WorldComponent, WorldNavigationData, and extension methods

See Samples~/Entities Support/README.md for detailed Entities usage.

Architecture

The package is designed with modularity in mind:

  • Core Logic: Voxel generation, meshing, data structures
  • Editor Tools: Graph-based editing, world authoring tools
  • Optional Entities: ECS integration for performance-critical scenarios