npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

devgamejs

v0.5.0

Published

game engine

Downloads

4

Readme

Bueno para empezar devGameJs es un motor de juego experimentar.

1.- Primero entendamos un poco como esta pensando este motor

Para iniciar tenemos que saber que tenemos es que necesitamos de un objeto canvas y su contexto en 2D, que se puede ver claramente en los ejemplos.

2.- Tenemos Contenedores los cuales podremos utilizar para crear las escenas en el juego como grupos de objectos para luego ser agregados a una escena.

3.- Tenemos entidades la cuales representan los objetos en el Juegos estas pueden ser rectangulos o circulos.

Empecemos explicando cada metodo y atributo de la clase Rect

Clase - DEVGAME.entity.Rect Atributos: x -> posicion en eje x y -> posicion en eje y direction -> direccion hSpeed -> velocidad horizontal vSpeed -> velocidad vertical speed -> velocidad xPrevious -> posicion previa de x yPrevious -> posicion previa de y xStart -> posicion inicial x yStart -> posicion inicial y parent -> entidad padre context -> contexto color -> color visible -> si es visible en el Juegos width -> ancho height -> alto fill -> relleno sprite -> instancia de sprite type -> tipo de entidad Metodos: setContext -> le asigna el contexto getX -> retorna la posicion en x real getY -> retorna la posicion en y real logic -> logica que ejecutara cada ciclo de juego setSprite -> Asigna un sprite clone -> clona el objeto draw -> dibuja el objeto en pantalla collision -> detecta colision con otro rectangulo collisionCircle -> detecta colision con un circulo exec -> ejecuta un ciclo de juego

Funcion - DEVGAME.requestAnimationFrame(loop) informacion -> https://developer.mozilla.org/es/docs/Web/API/Window/requestAnimationFrame