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dino-ge

v1.10.9

Published

Lightweight, performant 2D game engine built with TypeScript

Readme

dino-ge

A lightweight, performant 2D game engine built from the ground up in TypeScript. dino-ge provides a robust, developer-friendly framework for building 2D web games.

⚠️ This project is in alpha ⚠️

Features

  • Composition-based ECS: Built around a flexible Entity Component System for modular game design.
  • Hierarchical Transform System: Supports complex parent-child relationships with nested position, rotation, and scaling.
  • Pixel-Perfect Sprite Animation: Efficiently handles spritesheets with automatic frame calculation and smooth playback.
  • Robust 2D Physics: Impulse-based resolution with support for AABB and Circle collision primitives.
  • Customisable Camera: Built-in support for following targets, world-to-viewport coordinate mapping, and smooth zooming.
  • Playground Integration: Seamlessly compatible with the Dino GE Playground for rapid prototyping and live editing.

Installation

npm install dino-ge

Quick Start

import { Engine, Sprite, Vector2 } from 'dino-ge';

class MyGame {
  constructor() {
    new Engine({
      onLoad: () => this.onLoad(),
      update: () => this.onUpdate()
    }, {
      title: 'My Game',
      width: '100%',
      height: '100%'
    });
  }

  onLoad() {
    const player = new Sprite({
      tag: 'player',
      img: 'player', // Asset tag from ResourceLoader
      rows: 1,
      cols: 4,
      position: new Vector2(400, 300),
      zIndex: 10,
      scale: 3
    });
    player.play();
  }

  onUpdate() {
    // Game logic here
  }
}

Documentation

Full API documentation and guides are available at https://gledrich.github.io/dino-ge/index.html.

License

Dino GE is released under the MIT License.