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discoda

v1.1.9

Published

Discord.js framework to build your bot more efficiently with more focus on what really matters, rather than boilerplate code

Downloads

33

Readme

Discoda

Discord.js framework to build your bot more efficiently with more focus on what really matters, rather than boilerplate code. Made in TypeScript, for TypeScript

Links

Installation

# npm
npm install discoda

# yarn
yarn add discoda

# pnpm
pnpm add discoda

Basic usage example

Initialize your client

// File: src/index.ts
import { Client } from 'discoda';

// See more: https://pannh.github.io/discoda/classes/Client.html
const client = new Client({
   intents: [
      'Guilds',
      'GuildMembers',
      'GuildMessages',
      'MessageContent'
   ],
   handlerPaths: {
      events: 'src/events',
      slashCommands: 'src/commands'
   }
});

client.login('YOUR_CLIENT_TOKEN');

The code above is written in TypeScript, adapt it if you code in JavaScript

Handle the ready event

// File: src/events/ready.ts
import { Event } from 'discoda';

// See more: https://pannh.github.io/discoda/classes/Event.html
export default new Event({
   name: 'ready',
   triggerOnce: true
}, (client) => {

   console.log('Client is ready to use');

   // This will register all handled commands to Discord (here: slash commands)
   client.registerCommands()
      .then(() => console.log('Registered commands'))
      .catch(() => console.error('Failed to register commands'))

});

The code above is written in TypeScript, adapt it if you code in JavaScript

Create a /ping command

// File: src/commands/ping.ts
import { SlashCommand } from 'discoda';

// See more: https://pannh.github.io/discoda/classes/SlashCommand.html
export default new SlashCommand({
   data: {
      name: 'ping',
      description: 'Shows the bot latency'
   }
}, (client, interaction) => {
   interaction.reply(`Pong! ${client.ws.ping}ms`);
});

The code above is written in TypeScript, adapt it if you code in JavaScript

🎉 Done! In only 3 files, you already have a fully working bot with handlers for events and slash commands.