discolink
v4.3.0
Published
A Lavalink client for Discord bots in TypeScript
Maintainers
Readme
Icon by juicy_fish API Reference | Coverage
🎯 Purpose
The goal of this library is to abstract away obvious steps involved in the process of acting as an intermediary between Lavalink and Discord to give developers a cleaner and intuitive interface to work with.
🙌 Motivation
It's the JS ecosystem, how can we not have 30 libs for the same thing. My friends were monkey-patching, applying hotfixes, despite their clients being open-source; and I wanted to do a project professionally while exploring more of GitHub. This project follows SemVer and an Agile SDLC.
⚙️ Requirements
- Runtime - one of the following:
- Library - any gateway client that supports:
- sending raw payloads over the connection
- receiving raw payloads from the connection
📝 Implementation
Examples
import { Client } from "main-lib";
import { Player } from "discolink";
const client = new Client(...);
const player = new Player({
nodes: [], // add your nodes
async forwardVoiceUpdate(guildId, payload) {
// send the given payload to your gateway connection
client.guilds.cache.get(guildId).shard.send(payload);
}
});
client.on("raw", (payload) => {
// call the handler on gateway dispatch
player.voices.handleDispatch(payload);
});
client.login();declare module "discolink" {
interface QueueContext {
textId: string;
}
interface CommonUserData {
id: string;
username: string;
displayName: string;
}
interface CommonPluginInfo {
save_uri?: string;
}
interface CommonPluginFilters {
custom: string;
}
}import { PlayerPlugin, type Player } from "discolink";
export class CustomPlugin extends PlayerPlugin<{
event: [a: string, b: object];
}> {
readonly name = "custom"; // 'readonly' is mandatory
#player!: Player; // optional, just for convenience
init(player: Player) {
this.#player = player;
player.on("nodeDispatch", this.#onDispatch);
}
#onDispatch(this: Player, ...args: unknown[]) {
// work with data
// e.g. transform -> name event -> dispatch
}
}Additional Notes
- Handle track end reasons other than
cleanupandfinished - Handle voice states carefully, e.g.
reconnecting,changingNode, etc. - Handle queue destruction/relocation, e.g. guild/channel delete, node close/disconnect, etc.
Session Resumption
Resuming a node's session after your bot restarts requires careful planning, depending on scale. As such, the lib has no plans to provide built-in support for it. Disable both autoSync and relocateQueues for predictable behavior if you're implementing this feature.
🤖 Bots in Production
| Name | Since | Owner |
| -------------------------------------------------------------------------- | ------------- | ---------------------------------------------------------------- |
| Mesuic | 18th Feb 2026 | @knifecodez |
| Fuego | 19th Feb 2026 | @painfuego |
| Flame | 28th Feb 2026 | @aiosqlite.db |
🤝 Acknowledgements
Key aspects of this lib were inspired from the following projects:
distubeplayer-queue designdiscord.jsmanager-cache conceptHoshimimodule augmentation (typings)
