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discolink

v4.3.0

Published

A Lavalink client for Discord bots in TypeScript

Readme

Icon by juicy_fish API Reference | Coverage

NPM Version Codecov Coverage

🎯 Purpose

The goal of this library is to abstract away obvious steps involved in the process of acting as an intermediary between Lavalink and Discord to give developers a cleaner and intuitive interface to work with.

🙌 Motivation

It's the JS ecosystem, how can we not have 30 libs for the same thing. My friends were monkey-patching, applying hotfixes, despite their clients being open-source; and I wanted to do a project professionally while exploring more of GitHub. This project follows SemVer and an Agile SDLC.

⚙️ Requirements

  • Runtime - one of the following:
  • Library - any gateway client that supports:
    • sending raw payloads over the connection
    • receiving raw payloads from the connection

📝 Implementation

Examples

import { Client } from "main-lib";
import { Player } from "discolink";

const client = new Client(...);

const player = new Player({
  nodes: [], // add your nodes
  async forwardVoiceUpdate(guildId, payload) {
    // send the given payload to your gateway connection
    client.guilds.cache.get(guildId).shard.send(payload);
  }
});

client.on("raw", (payload) => {
  // call the handler on gateway dispatch
  player.voices.handleDispatch(payload);
});

client.login();
declare module "discolink" {
  interface QueueContext {
    textId: string;
  }

  interface CommonUserData {
    id: string;
    username: string;
    displayName: string;
  }

  interface CommonPluginInfo {
    save_uri?: string;
  }

  interface CommonPluginFilters {
    custom: string;
  }
}
import { PlayerPlugin, type Player } from "discolink";

export class CustomPlugin extends PlayerPlugin<{
  event: [a: string, b: object];
}> {
  readonly name = "custom"; // 'readonly' is mandatory
  #player!: Player; // optional, just for convenience

  init(player: Player) {
    this.#player = player;
    player.on("nodeDispatch", this.#onDispatch);
  }

  #onDispatch(this: Player, ...args: unknown[]) {
    // work with data
    // e.g. transform -> name event -> dispatch
  }
}

Additional Notes

  • Handle track end reasons other than cleanup and finished
  • Handle voice states carefully, e.g. reconnecting, changingNode, etc.
  • Handle queue destruction/relocation, e.g. guild/channel delete, node close/disconnect, etc.

Session Resumption

Resuming a node's session after your bot restarts requires careful planning, depending on scale. As such, the lib has no plans to provide built-in support for it. Disable both autoSync and relocateQueues for predictable behavior if you're implementing this feature.

🤖 Bots in Production

| Name | Since | Owner | | -------------------------------------------------------------------------- | ------------- | ---------------------------------------------------------------- | | Mesuic | 18th Feb 2026 | @knifecodez | | Fuego | 19th Feb 2026 | @painfuego | | Flame | 28th Feb 2026 | @aiosqlite.db |

🤝 Acknowledgements

Key aspects of this lib were inspired from the following projects: