discord-audio-stream
v1.1.32
Published
A small Discord voice audio streaming library with managed ffmpeg playback.
Maintainers
Readme
Discord Audio Stream
discord-audio-stream is a small TypeScript library for managed Discord voice playback through
@discordjs/voice and ffmpeg.
It manages the Discord voice connection, ffmpeg process, raw PCM audio resource, optional renewal, and cleanup. Keep one
AudioManager per guild, usually in a Map<string, AudioManager>, and call dispose() when that manager will not be
reused.
Support
Create an issue on GitHub or contact
fraujulian on Discord.
Installation
Node.js 22.22.3 or newer is required.
npm install discord-audio-stream @discordjs/voice prism-media @snazzah/davey opusscriptffmpeg must be available either on the host PATH or through the optional ffmpeg-static package:
npm install ffmpeg-staticUse ffmpeg.mode: 'native' for PATH-based ffmpeg and ffmpeg.mode: 'static' for ffmpeg-static.
libsodium-wrappers is optional. Install it only when your runtime does not support aes-256-gcm:
node -e "console.log(require('node:crypto').getCiphers().includes('aes-256-gcm'))"
npm install libsodium-wrappersBasic Usage
import { AudioManager } from 'discord-audio-stream';
const manager = new AudioManager({
connection: {
guildId: guild.id,
channelId: voiceChannel.id,
adapterCreator: guild.voiceAdapterCreator,
},
source: {
type: 'url',
url: 'https://example.com/live-stream.mp3',
},
ffmpeg: {
mode: 'native',
},
});
await manager.start();For a file source:
manager.setSource({
type: 'file',
path: 'audio/intro.mp3',
});
await manager.start();Relative file paths are resolved from process.cwd(). URL sources are validated before playback starts.
For large bots, queue many simultaneous starts so the host does not spawn too many ffmpeg processes in the same tick.
Lifecycle
manager.setConnection(connectionOptions);
manager.setSource(source);
await manager.start(); // connect() + play()
manager.pause();
manager.resume();
await manager.stop(); // stops playback and destroys the voice connection
manager.dispose(); // final cleanup; the manager cannot be reusedconnect() joins the configured voice channel. play(source?) starts playback on an existing connection. Use start()
when you want both.
API
type AudioManagerOptions = {
ffmpeg?: {
mode?: 'native' | 'static';
executablePath?: string;
inputArgs?: readonly string[];
outputArgs?: readonly string[];
};
connection?: {
guildId: string;
channelId: string;
adapterCreator: DiscordGatewayAdapterCreator;
};
source?: { type: 'url'; url: string } | { type: 'file'; path: string };
renewIntervalMs?: number | false;
connectTimeoutMs?: number;
volume?: {
enabled?: boolean;
initialPercent?: number;
};
};Defaults
| Option | Default |
| ------------------ | ----------- |
| ffmpeg.mode | 'native' |
| connectTimeoutMs | 20_000 |
| renewIntervalMs | 5_400_000 |
| volume.enabled | false |
Methods
| Method | Description |
| ------------------------ | ---------------------------------------------------------------------------------- |
| setConnection(options) | Replaces the voice connection target. |
| setSource(source) | Replaces the audio source. |
| connect() | Joins the configured Discord voice channel. |
| play(source?) | Starts playback on an existing connection. |
| start() | Connects and starts playback. |
| pause() | Pauses active playback. |
| resume() | Resumes paused playback. |
| stop() | Stops playback, clears renewal, and destroys the voice connection. |
| setVolume(percent) | Sets volume from 0 to 100; requires volume.enabled: true. |
| dispose() | Idempotently releases timers, ffmpeg, streams, player state, and voice connection. |
State
manager.state; // 'idle' | 'connecting' | 'ready' | 'playing' | 'paused' | 'stopped' | 'disposed'
manager.isPlaying;
manager.isConnected;Audio Options
Inline volume has runtime cost in @discordjs/voice, so it is disabled by default.
const manager = new AudioManager({
connection,
source,
volume: {
enabled: true,
initialPercent: 50,
},
});
await manager.start();
manager.setVolume(25);Calling setVolume() without volume.enabled: true throws AudioManagerStateError.
Default ffmpeg output is raw Discord-compatible PCM: s16le, 48000 Hz, 2 channels.
You can override ffmpeg arguments through ffmpeg.inputArgs and ffmpeg.outputArgs. When you override them, you are
responsible for keeping the output compatible with StreamType.Raw.
By default, the manager schedules a renewal after 5_400_000 ms so long-running streams can reconnect periodically.
Set renewIntervalMs: false to disable it. stop() and dispose() always clear the renewal timer.
Errors
The package exports these error classes:
AudioManagerErrorAudioManagerConfigErrorAudioManagerStateErrorFfmpegProcessError
Configuration problems, such as a missing source or invalid URL, throw AudioManagerConfigError. Invalid lifecycle
operations, such as calling pause() while nothing is playing, throw AudioManagerStateError.
Development
npm ci
npm run check
npm run buildContributors
~ FrauJulian - Julian Lechner - CODEOWNER
Enjoy the package?
Give it a star on GitHub!
