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discord-slim

v2.7.0

Published

Lightweight Discord API library for Node.js.

Readme

Discord Slim

Lightweight Discord API library for Node.js.
Provides pure API interaction via type definitions and some helper tools, without excessive abstractions.

Before you start

Node.js 14+ is required!

Make sure you have some understaning of Discord API.

Docs

Main exports

Client - client for connecting to the Discord API gateway.
ClientEvents - set of possible client events.
Authorization - authorization class for client and actions.
Events - set of possible gateway API events.
Actions - access to API requests.
Helpers - objects and constants for API.
Tools - additional tools for convinience.
Voice - client for connecting to voice channels.
VoiceEvents - set of possible voice client events.
Types - type definitions export for TypeScript.

TODO.
For now use e.g. VS Code for types completion.

Installation

npm i discord-slim

Usage example

Initial setup

import { Client, ClientEvents, Authorization, Events, Actions, Helpers, Tools } from 'discord-slim';

// Basic setup to control client operation.
// You probably want to use such code for every bot.

const client = new Client();
client.on(ClientEvents.CONNECT, () => console.log('Connection established.'));
client.on(ClientEvents.DISCONNECT, (code) => console.error(`Disconnect. (${code})`));
client.on(ClientEvents.INFO, console.log);
client.on(ClientEvents.WARN, console.warn);
client.on(ClientEvents.ERROR, console.error);
client.on(ClientEvents.FATAL, (e) => { console.error(e); process.exit(1); });

// Authorization object. Required for client and actions.
const authorization = new Authorization('token');

// Request options for actions.
// By design every action can use its own options.
// But for convinience you can set default options globally for all actions.
// Default options can be overridden by passing `requestOptions` argument.

Actions.setDefaultRequestOptions({

    // Include authorization, it is required for most actions.
    authorization,

    // Rate limit behavior configuration.
    // This options is not required, but you probably want to care about the rate limit.
    rateLimit: {

        // Set how many attempts to make due to the rate limit. Default: 5.
        // This includes the first try, so values 1 and below will be treated as "no retries".
        retryCount: 5,

        // Rate limit hit callback.
        callback: (response, attempts) =>
            console.log(`${response.message} Global: ${response.global}. Cooldown: ${response.retry_after} sec. Attempt: ${attempts}.`),

    },

});

...

// Start the client connection.
client.Connect(authorization, Helpers.Intents.GUILDS | Helpers.Intents.GUILD_MESSAGES);

You can read about intents here.

Basic message response

client.events.on(Events.MESSAGE_CREATE, (message) => {

    // Filter out any bot messages.
    if(message.author.bot) return;

    // Check that the message contains "hello" word.
    if(message.content.search(/(^|\s)hello($|\s)/i) < 0) return;

    // Using both reply and mention just for demo.
    Actions.Message.Create(message.channel_id, {
        content: `Hi, ${Tools.Mention.User(message.author)}!`,
        message_reference: {
            channel_id: message.channel_id,
            message_id: message.id,
        },
    });

});

Set bot status

client.events.on(Events.READY, () => {

    client.UpdatePresence({
        status: Helpers.StatusTypes.ONLINE,
        activities: [{ type: Helpers.ActivityTypes.WATCHING, name: 'YOU' }],
        afk: false,
        since: 0,
    });

});

Async capabilities

client.events.on(Events.READY, async (data) => {

    // Log all the global application commands.
    console.log(await Actions.Application.GetGlobalCommands(data.user.id));

});

Using application commands

Note: application commands require applications.commands scope. Read details in docs.

client.events.on(Events.GUILD_CREATE, (guild) => {

    // Create a command in your guild(s).
    // This example represents a simple command that just echoing the text back.
    Actions.Application.CreateGuildCommand('bot_id_here', guild.id, {
        type: Helpers.ApplicationCommandTypes.CHAT_INPUT,
        name: 'echo',
        description: 'Test application command.',
        options: [
            {
                type: Helpers.ApplicationCommandOptionTypes.STRING,
                name: 'text',
                description: 'Echo message text.',
                required: true,
            },
        ],
    });

});

// Respond to interaction event.
client.events.on(Events.INTERACTION_CREATE, (interaction) => {

    // Check that the interaction is an application command
    if(interaction.type != Helpers.InteractionTypes.APPLICATION_COMMAND) return;

    // Check that the command is a chat command
    const data = interaction.data;
    if(data?.type != Helpers.ApplicationCommandTypes.CHAT_INPUT) return;

    // Check the command by name.
    if(data.name != 'echo') return;

    // Check the data type.
    const option = data.options?.[0];
    if(option?.type != Helpers.ApplicationCommandOptionTypes.STRING) return;

    // Make a response.
    Actions.Application.CreateInteractionResponse(interaction.id, interaction.token, {
        type: Helpers.InteractionCallbackTypes.CHANNEL_MESSAGE_WITH_SOURCE,
        data: {

            // Just echoing the content.
            content: option.value,

            // "EPHEMERAL" flag means that the response will be visible only by the caller.
            flags: Helpers.MessageFlags.EPHEMERAL,

        },
    });

});