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discord.js-managers

v1.2.0

Published

A package to synchronize your bot's commands and events and managing interactions

Readme

discord.js-managers

About

A package to synchronize your bot's commands and events and managing interactions

  • Managing Commands
  • Managing Interactions
  • Managing Events
  • Localization support for commands and responses
  • Category support for commands

Installing discord.js-managers

npm i discord.js-managers

Example Usage

  • Create a main file

index.js (example)

import { Client, GatewayIntentBits } from 'discord.js'
import Handler from "discord.js-managers"

const client = new Client({ intents: [GatewayIntentBits.Guilds] })
const handler = new Handler({ 
    client: client,
    commandsFolder: "commandsFolder",
    eventsFolder: "eventsFolder",
    localesFolder: "locales",
    defaultLanguage: "en-US",
    consoleLogging: true, 
    checkUpdate: true 
})

handler.commands.synchronize()
handler.events.synchronize()

client.login(TOKEN);
  • Create a command folder with the name you entered in the commandsFolder property
  • Create a event folder with the name you entered in the eventsFolder property
  • Optionally, create a locales folder with the name you entered in the localesFolder property

Add Command

  • Create a javascript file in the your commandsFolder
  • Fill in name, description [Only chatInput] and execute [function] as forced in
export default {
	name: "test",
	description: "Test Command",
	execute(client, interaction, options) {
		interaction.reply("Test successful")
	}
}
export default {
	type: 1,
	name: "test",
	description: "Test Command",
	cooldown: 5,
	guild: 895139517651258664,
	options: [
		{
			type: 3,
			name: "test_option",
			description: "Test",
			autocomplete: true
		}
	],
	permissions: [
		"BanMembers",
		"KickMembers"
	],
	execute(client, interaction, options) {
		const component = {
			type: 1, // ActionRow
			components: [
				{
					type: 2, // Button
					customId: "test.button",
					label: "Pong!",
					style: 1
				}
			]
		}
		
		interaction.reply({ components: [component] }).then(() => {
			interaction.followUp(`option: ${options.getString("test_option")}`)
		})
	},
	componentInteraction(client, interaction, customId) {
		if (customId == "button") {
			const modal = {
			title: "Test Modal",
			customId: "test.modal",
			components: [
				{
					type: 1,
					components: [
						{
							type: 4,
							customId: "test",
							label: "Test Modal",
							style: 1,
							placeholder: "Test"
						}
					]
				}
			]
		}
		interaction.showModal(modal)
		}
	},
	autocompleteInteraction(client, interaction, focused) {
		interaction.respond(
			[
				{
					name: "test",
					value: "test"
				}
			]
		)
	},
	modalInteraction(client, interaction, customId) {
		interaction.reply("Modal triggered!")
	}
}

Command Categories

  • You can organize commands into categories by placing them in subfolders inside your commandsFolder
  • The subfolder name will be used as the category name and shown in the console log
commandsFolder/
├── ping.js
├── test.js
└── admin/
    └── ban.js
  • Console output:
Command synchronized > Ping
Command synchronized > Test
admin command synchronized > Ban

Add Event

  • Make the name of the javascript file the name of the event you want to add img1
  • First export the client and then the objects to be rendered with the default
export default (client, role) => { ··· }

Localization

  • Create a locales folder (or the name you set in localesFolder) in your project root
  • Inside, create a folder for each locale (e.g. en-US)
  • Each locale folder can contain two files:
    • commandData.json — for command name/description localizations
    • command.json — for in-response text localizations

commandData.json

Used to localize command names, descriptions, options and choices registered to Discord.

{
    "ping": {
        "name": "ping",
        "description": "Replies with Pong",
        "options": {
            "option_name": {
                "name": "localized_option_name",
                "description": "Localized option description"
            }
        }
    }
}

command.json

Used to localize texts sent in responses with client.translate() (default file).

{
    "ping": {
        "replyContent": "Pong!",
        "followUpContent": "Option: {option}"
    }
}

Custom JSON files (e.g. common.json)

You can also create custom locale files like common.json inside your locale folders for general or shared messages. locales/en-US/common.json:

{
    "errors": {
        "noPermission": "You don't have permission to use this, {user}!"
    },
    "embeds": {
        "footer": "Server: {guildName}"
    }
}

client.translate(key, interaction, variables, file)

  • key — dot-separated key path (e.g. "replyContent", "modal.title", or "errors.noPermission")
  • interaction — the Discord interaction object (locale is detected automatically) OR a locale string (e.g. "en-US", "tr")
  • variables — optional object for variable replacement (e.g. { option: "value" })
  • file — optional, defaults to "command" (matches command.json). Pass "common" to load from common.json

Example using default command.json:

execute(client, interaction, options) {
    interaction.reply(client.translate("replyContent", interaction))
    interaction.followUp(client.translate("followUpContent", interaction, { option: options.getString("option_name") }))
}

Example using custom common.json:

execute(client, interaction, options) {
    // Using interaction object
    interaction.reply(client.translate("errors.noPermission", interaction.locale, { user: interaction.user.username }, "common"))

    // Or passing locale string directly
    console.log(client.translate("embeds.footer", interaction.locale, { guildName: interaction.guild.name }, "common"))
}
  • Variables in your locale file are written as {variableName} and replaced at runtime:
{
    "ping": {
        "followUpContent": "Option: {option}"
    }
}

Handling Components

  • First, let's create a sample component.
  • To handle interactions, prefix the customId property with the name of the command as in the example.
const component = {
	type: 1,
	components: [
		{
			type: 2,
			customId: "ping.button",
			label: "Pong!",
			style: 1
		}
	]
}
  • Then create a function called componentInteraction inside the command file and send client, interaction and customId arguments from the function.
  • Enter the codes you want to run when the component inside the function is triggered
export default {
	name: 'ping',
	description: 'Replies with Pong',
	execute(client, interaction, options) {
		const component = {
			type: 1, // ActionRow
			components: [
				{
					type: 2, // Button
					customId: "ping.button",
					label: "Pong!",
					style: 1
				}
			]
		}
		
		interaction.reply({ components: [component] })
	},
	componentInteraction(client, interaction, customId) {
		interaction.reply("Component triggered!")
	}
}
  • If you have more than one component, you can check it customId (Do not write the command name where it starts).
export default {
	name: 'ping',
	description: 'Replies with Pong',
	execute(client, interaction, options) {
		const component = {
			type: 1, // ActionRow
			components: [
				{
					type: 2, // Button
					customId: "ping.button",
					label: "Pong!",
					style: 1
				}
			]
		}
		
		interaction.reply({ components: [component] })
	},
	componentInteraction(client, interaction, customId) {
		if (customId == "button") {
			interaction.reply("Component triggered!")
		}
	}
}

Handling Autocomplete

  • First, let's create a sample autocomplete.
export default {
	name: 'ping',
	description: 'Replies with Pong',
	options: [
		{
			name: "test",
			description: "Test autocomplate option",
			type: 3,
			autocomplete: true,
			required: true
		}
	],
	execute(client, interaction, options) {
		interaction.reply("Pong!")
	}
}
  • Then create a function called autocompleteInteraction inside the command file and send client, interaction and focused arguments from the function.
export default {
	name: 'ping',
	description: 'Replies with Pong',
	options: [
		{
			name: "test",
			description: "Test autocomplate option",
			type: 3,
			autocomplete: true,
			required: true
		}
	],
	execute(client, interaction, options) {
		interaction.reply("Pong!")
	},
	autocompleteInteraction(client, interaction, focused) {
		interaction.respond(
			[
				{
					name: "test",
					value: "test"
				}
			]
		)
	}
}
  • Each time autocomplete is called the function will run and the focused value will be returned.
export default {
	name: 'ping',
	description: 'Replies with Pong',
	options: [
		{
			name: "test",
			description: "Test autocomplate option",
			type: 3,
			autocomplete: true,
			required: true
		}
	],
	execute(client, interaction, options) {
		interaction.reply("Pong!")
	},
	autocompleteInteraction(client, interaction, focused) {
		console.log(focused)
	}
}

Handling Modals

  • First, let's create a sample modal.
  • To handle interactions, prefix the customId property with the name of the command as in the example.
export default {
	name: 'ping',
	description: 'Replies with Pong',
	execute(client, interaction, options) {
		const modal = {
			title: "Test Modal",
			customId: "ping.modal",
			components: [
				{
					type: 1,
					components: [
						{
							type: 4,
							customId: "test",
							label: "Test Modal",
							style: 1,
							placeholder: "Test"
						}
					]
				}
			]
		}
		interaction.showModal(modal)
	}
}
  • Then create a function called modalInteraction inside the command file and send client, interaction and customId arguments from the function.
  • Enter the codes you want to run when the modal inside the function is triggered
export default {
	name: 'ping',
	description: 'Replies with Pong',
	execute(client, interaction, options) {
		const modal = {
			title: "Test Modal",
			customId: "ping.modal",
			components: [
				{
					type: 1,
					components: [
						{
							type: 4,
							customId: "test",
							label: "Test Modal",
							style: 1,
							placeholder: "Test"
						}
					]
				}
			]
		}
		interaction.showModal(modal)
	},
	modalInteraction(client, interaction, customId) {
		interaction.reply("Modal triggered!")
	}
}
  • If you have more than one modal, you can check it customId (Do not write the command name where it starts).
export default {
	name: 'ping',
	description: 'Replies with Pong',
	execute(client, interaction, options) {
		const modal = {
			title: "Test Modal",
			customId: "ping.modal",
			components: [
				{
					type: 1,
					components: [
						{
							type: 4,
							customId: "test",
							label: "Test Modal",
							style: 1,
							placeholder: "Test"
						}
					]
				}
			]
		}
		interaction.showModal(modal)
	},
	modalInteraction(client, interaction, customId) {
		if (customId == "modal") {
			interaction.reply("Modal triggered!")
		}
	}
}

Command Functions

<handler>.commands.create({ type, name, ... })

  • You can create new commands from within the file you want
  • Forced parameters; name, description [only for chatInput commands], execute [function]
  • Optionally parameters; type, cooldown, guild, permissions, options, componentInteraction [function], autocompleteInteraction [function], modalInteraction [function]
<handler>.commands.create({
  //type: 1,
	name: "test",
	description: "Test Command",
  //cooldown: 5,
  //guild: 895···42,
  //options: [ ··· ],
  //permissions: [ ··· ],
	execute(client, interaction, options) {
		interaction.reply("Test!")
	},
  //componentInteraction(client, interaction, customId) { ··· },
  //autocompleteInteraction(client, interaction, focused) { ··· },
  //modalInteraction(client, interaction, customId) { ··· }
})

<handler>.commands.get(commandName, callback() => {})

  • Get information of the command with the name of your command
  • Returns the information of the [promise] command or you can use the callback
<handler>.commands.get("test", command => {
	console.log(command)
})

// or
<handler>.commands.get("test").then(command => {
	console.log(command)
})

// Console Output:
{
	name: "test",
	description: "Test Command",
	execute: [Function: execute]
}

<handler>.commands.has(commandName, callback() => {})

  • Checks whether your command exists with the name you entered.
  • returns [promise] boolean or you can use the callback
<handler>.commands.has("test", command => {
	console.log(command)
})

// or
<handler>.commands.has("test").then(command => {
	console.log(command)
})

// Console Output:
true

<handler>.commands.delete(commandName, callback() => {})

  • Deletes of the command with the name of your command
  • Returns the information of the [promise] command or you can use the callback
<handler>.commands.delete("test", command => {
	console.log(command)
})

// or
<handler>.commands.delete("test").then(command => {
	console.log(command)
})

// Console Output:
{
	name: "test",
	description: "Test Command",
	execute: [Function: execute]
}

Event Functions

<handler>.events.create(event, eventListener [function])

  • You can create new events from within the file you want
  • Forced parameters; event, eventListener [function]
<handler>.events.create("roleCreate", (role) => { ··· })

<handler>.events.get(event, callback() => {})

  • Get event's function with the name of your event
  • Returns the function of the [promise] event function or you can use the callback
<handler>.events.get("clientReady", eventFunc => {
	console.log(eventFunc.toString())
})

// or
<handler>.events.get("clientReady").then(eventFunc => {
	console.log(eventFunc.toString())
})

// Console Output:
(client) => { ··· }

<handler>.events.has(event, callback() => {})

  • Checks whether your event exists with the name you entered.
  • returns [promise] boolean or you can use the callback
<handler>.events.has("clientReady", isEvent => {
	console.log(isEvent)
})

// or
<handler>.events.has("clientReady").then(isEvent => {
	console.log(isEvent)
})

// Console Output:
true

<handler>.events.delete(event)

  • Deletes of the event with the name of your event
<handler>.events.delete("roleCreate")

License

All information about the license is in the LICENSE file.