npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

display-sdf

v0.0.9

Published

simple fullscreen SDF shader visualizer

Downloads

7

Readme

display-sdf

Helper library for displaying SDFs, supports rendering "straight" from GPU, or meshing with surface-nets and displaying as a mesh.

Installation

npm install display-sdf --save

Basic Usage

const { displayRaw } = require("display-sdf");

// generate shaderCode

displayRaw(shaderCode);

In combination with hiccup-sdf:

const { displayRaw } = require("display-sdf");
const { compileShader, glslHelpers } = require("hiccup-sdf");

const tree = ["box"]

const { inject, model } = compileShader(tree);
const shader = glslHelpers.createShaderFull(model, inject);

displayRaw(shader);

Meshing

Sometimes working with "straight" GPU rendering is not ideal, so display-sdf provides an option to mesh the SDF using surface-nets, and display afterwards:

const { displayRaw } = require("display-sdf");

// generate shaderCode

displayMesh(shader, { size: 128 });

API

All options are optional.

displayRaw(shaderCode, [options])

  • shaderCode - stringified SDF GLSL code
  • options.textures - custom data textures to pass to the shader, used by hiccup-sdf map function to work over large amounts of data

displayMesh(shaderCode, [options])

  • shaderCode - stringified SDF GLSL code
  • options.size - size of the surface-nets field (uniform box, so 128 becomes [128, 128, 128])
  • options.textures - custom data textures to pass to the shader, used by hiccup-sdf map function to work over large amounts of data
  • options.refine - should refine-mesh be executed after meshing, this usually makes the output look nicer (true/false)
  • options.refineOptions - custom options to pass to refine-mesh

Acknowledgements

This project was developed in part at Laboratory, an artist residency for interactive arts: https://laboratoryspokane.com.