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distark-render

v1.1.6

Published

Rendering-agnostic character rig system with TypeScript

Readme

Distark Render

Rendering-agnostic character rig system with TypeScript. Render 2D character rigs to HTML Canvas with automatic image loading and caching.

Installation

npm install distark-render

Usage

Browser (ES Modules)

<canvas id="canvas" width="800" height="800"></canvas>

<script type="module">
  import { ImageLoader, CharacterRigRenderer } from 'https://unpkg.com/distark-render';

  const imageLoader = new ImageLoader();
  const renderer = new CharacterRigRenderer(imageLoader);
  const canvas = document.getElementById('canvas');

  // Load character data
  const characterData = await fetch('character.json').then(r => r.json());

  // Render to canvas
  await renderer.render(canvas, characterData);
</script>

Node.js

import { ImageLoader, CharacterRigRenderer } from 'distark-render';

const imageLoader = new ImageLoader();
const renderer = new CharacterRigRenderer(imageLoader);
const canvas = document.getElementById('canvas');
const characterData = await fetch('character.json').then(r => r.json());
await renderer.render(canvas, characterData);

Features

  • 🎨 Rendering-agnostic architecture
  • 🖼️ Automatic image loading and caching
  • 🔄 Support for MD5 hashes and direct URLs
  • 👁️ Eye and mouth animation systems
  • ⚡ TypeScript support with full type definitions
  • 🌐 Works in browser and Node.js

Testing

Automated Test Suite

Run all automated tests to verify rendering and joint movement:

# Run all tests (visual verification + joint movement)
npm test

# Or run tests individually
npm run test-visual    # Eyes and mouth rendering
npm run test-joints    # Joint movement and limb positioning

Visual Verification Test

Verify that eyes and mouth are rendering correctly using automated color comparison:

# Test a specific character file
npm run test-visual
node dist/tests/test-visual-verification.js character.json

What it tests:

  • ✅ Left eye region has rendered content
  • ✅ Right eye region has rendered content
  • ✅ Mouth region has rendered content

The test uses pixel sampling and color comparison to verify that character features are actually being rendered to the canvas. It calculates expected regions based on the rig data and checks that those regions contain pixels different from the background color.

Joint Movement Test

Verify that character joints move correctly and limbs appear in expected screen sectors:

# Test joint movements
npm run test-joints
node dist/tests/test-joint-movement.js character.json

What it tests:

  • Arm Raised: Left arm rotates upward and appears in top/middle-left sector
  • Leg Forward: Right leg moves forward and appears in middle/bottom-right sector
  • Head Rotation: Head turns and remains in top/middle-center sector
  • Multiple Joints: Arms spread and legs move simultaneously (T-pose)

The test modifies joint rotation values and verifies that limbs render in the expected screen sectors by sampling pixels and checking for content (non-background pixels). This ensures the rendering pipeline correctly applies transformations to the character rig.

Manual Testing with Command Line

You can also manually test character rigs and save rendered output:

# Build the project first
npm run build

# Run test-skia with default settings (renders tank.json)
npm run test-skia

# Or run directly with custom parameters:
node dist/tests/test-skia.js [input.json] [output.png] [width] [height]

# Examples:
node dist/tests/test-skia.js tank.json output.png 1000 1000
node dist/tests/test-skia.js character.json render.png 800 600

Parameters:

  • input.json - Path to your character rig JSON file (default: assets/tank.json)
  • output.png - Output image filename (default: output-tank.png)
  • width - Canvas width in pixels (default: 1000)
  • height - Canvas height in pixels (default: 1000)

The test script will:

  1. Load your character rig JSON
  2. Automatically fetch and cache all images
  3. Render the character to a PNG file
  4. Show pivot points for debugging

API

ImageLoader

Handles loading images from URLs or MD5 hashes with automatic caching.

const imageLoader = new ImageLoader(baseHost?: string);

CharacterRigRenderer

Renders character rigs to canvas.

const renderer = new CharacterRigRenderer(imageLoader?: ImageLoader);
await renderer.render(canvas, rigData, loadedImages?, cameraOffset?, showPivotPoints?);

In action

https://studyturtle.com https://www.youtube.com/@studyturtlehq