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draggula

v1.0.9

Published

Draggula is a Drag and Drop solution for React Native with draggables, targets and snapping.

Downloads

13

Readme

Draggula

Draggula is a Drag and Drop solution for React Native with draggables, targets and snapping.

Originally created for games and visualizations, but can be used for other purposes as well.

Quick Start

Install:

$ yarn add draggula

Here's an example using draggula. This example implements a puzzle with its set of parts:

import draggula from 'draggula'
const { DragProvider, Draggable, DragTarget } = draggula()

const Puzzle = ({ onHits }) => (
  <DragProvider onUpdateHits={onHits}>
    {parts.map(part => (
      <DragTarget key={`target-${part.key}`} accept={part.key}>
        <View
          style={{
            position: 'absolute',
            ...part.layout
          }}
        />
      </DragTarget>
    ))}
    {parts.map(part => (
      <Draggable key={`draggable-${part.key}`} provide={part.key}>
        <Image source={part.image} style={part.layout} />
      </Draggable>
    ))}
  </DragProvider>
)

The API revolves around three simple rules:

  1. Everything happens within the context of a DragProvider (You can use as many as you like).
  2. Each Draggable has a DragTarget and both agree if Draggable#provide === DragTarget.accept.
  3. The contents of a Draggable/DragTarget are the first child - so what ever you decide to be creative with; views, images, animation, anything goes.

For a deeper dive (and for a lack of proper docs at this stage), check out the types.

A trade-off that was made in favor of performance and simplicity was absolute positioning. Since this library expects absolute positioning (it will not measure/redraw/relayout automatically), expect to handle it yourself if you ever need to.

Contributing

Fork, implement, add tests, pull request, get my everlasting thanks and a respectable place here :).

Thanks:

To all Contributors - you make this happen, thanks!

Copyright

Copyright (c) 2018 Dotan Nahum @jondot. See LICENSE for further details.