dragonsbreath
v0.1.7
Published
A scripting language for Pokeemerald
Downloads
28
Maintainers
Readme
Dragonsbreath
(Note that this project is still in a very early stage. It should be usable, and early adopter feedback would be lovely)
Installation
Dragonsbreath is written in TypeScript and compiled to JavaScript. Make sure you have node installed on your system.
npm install -g dragonsbreath
cd your/project/directory
dragonsbreathBy default, Dragonsbreath will find all .dbr files in the data folder of your project and convert them into .inc files. If there are existing .inc files with the same names, it will try to cleanly merge them and keep all existing scripts. Please tell me if you experience any issues with this.
If you want to auto-run Dragonsbreath every time you build your hack you could probably add it to your Makefile but I don't know much about how Makefiles work so I haven't tried it yet. I'll look into this for 1.0.
Reasoning
For a lot of reasons, I dislike scripting in Pokeemerald. The rigid and unintuitive syntax makes programming much more error-prone, as well as taking way longer than it should for a decent-sized script. Instead, I decided to make a simpler and more pleasant language for use in my hack Pokemon Gnosis and any others who want to use it. It comes with with a transpiler (compiler? not sure what the right term is) that converts it into pokeemerald's scripting language.
Dragonsbreath syntax is exceedingly simple. Wherever possible it attempts to be completely English-like.
script MyScript
lock
faceplayer
checkplayergender
if it is FEMALE
say "Hey sis!$"
else
say "Ugh, what do you want?$"Output:
MyScript::
lock
faceplayer
checkplayergender
compare VAR_RESULT, FEMALE
goto_if_eq _MyScript_Subscript_Code_1
msgbox _MyScript_Subscript_Text_2, MSGBOX_DEFAULT
release
end
_MyScript_Subscript_Text_0:
.string "Hey sis!$"
_MyScript_Subscript_Code_1::
msgbox _MyScript_Subscript_Text_0, MSGBOX_DEFAULT
release
end
_MyScript_Subscript_Text_2:
.string "Ugh, what do you want?$"(As this is highly WIP the exact language semantics may vary. Final output may be slightly different).
So, as you may have gleaned from that, some intended features of the language:
- Use significant whitespacing.
- No end keyword.
- Text output is inline. No need to have a seperate text script.
- Conditionals are inline.
- You can use a command like
checkplayergenderinside an if statement. - Certain commands like
lockhave logical pairs - if you indent the commands following lock (referred to as "passing commands as children tolock"), it will automatically add thereleaseafter the commands passed.
Documentation
See the wiki.
