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dsh-ue-asset

v0.1.2

Published

DeepSeek Harness plugin: browse, preview and export Unreal Engine 4/5 assets from local PAK archives through CUE4Parse.

Readme

@local/dsh-ue-asset

DeepSeek Harness bundle for dsh-ue-asset.

  • Host (index.js): owns one ueasset serve child, registers 8 native tools, exposes /ue-asset/api/*.
  • Client (client.js): right-sidebar tab, settings section, job bar, tool cards.

Install

dsh plugin --profile desktop add link:E:/WorkSpace/Tools/dsh-ue-asset/plugin

Then add "@local/dsh-ue-asset" to dsh.profile.bundles in the profile's package.json.

Row config (all optional)

- insert:
    - id: ue-asset
      name: '@local/dsh-ue-asset'
      config:
        configPath: C:/Users/you/AppData/Local/dsh-ue-asset/config.json
        exePath: E:/WorkSpace/Tools/dsh-ue-asset/src/DshUeAsset.Cli/bin/Release/net10.0/ueasset.dll
        dotnetPath: C:/Program Files/dotnet/dotnet.exe

Defaults: config from %LOCALAPPDATA%\dsh-ue-asset\config.json; exe from <repo>/dist/ueasset.exe when published, otherwise the Release DLL built by dotnet build.

Bundled binaries

This package ships a win-x64 ueasset.exe plus e_sqlite3.dll, libSkiaSharp.dll and CUE4Parse-Natives.dll under dist/.

Oodle (oo2core_9_win64.dll) is not bundled because it is Epic-proprietary. The CLI auto-detects it from the game directory, OODLE_DLL, or the configured oodleLibrary.