dsh-ue-asset
v0.1.2
Published
DeepSeek Harness plugin: browse, preview and export Unreal Engine 4/5 assets from local PAK archives through CUE4Parse.
Maintainers
Readme
@local/dsh-ue-asset
DeepSeek Harness bundle for dsh-ue-asset.
- Host (
index.js): owns oneueasset servechild, registers 8 native tools, exposes/ue-asset/api/*. - Client (
client.js): right-sidebar tab, settings section, job bar, tool cards.
Install
dsh plugin --profile desktop add link:E:/WorkSpace/Tools/dsh-ue-asset/pluginThen add "@local/dsh-ue-asset" to dsh.profile.bundles in the profile's package.json.
Row config (all optional)
- insert:
- id: ue-asset
name: '@local/dsh-ue-asset'
config:
configPath: C:/Users/you/AppData/Local/dsh-ue-asset/config.json
exePath: E:/WorkSpace/Tools/dsh-ue-asset/src/DshUeAsset.Cli/bin/Release/net10.0/ueasset.dll
dotnetPath: C:/Program Files/dotnet/dotnet.exeDefaults: config from %LOCALAPPDATA%\dsh-ue-asset\config.json; exe from <repo>/dist/ueasset.exe
when published, otherwise the Release DLL built by dotnet build.
Bundled binaries
This package ships a win-x64 ueasset.exe plus e_sqlite3.dll, libSkiaSharp.dll and CUE4Parse-Natives.dll under dist/.
Oodle (oo2core_9_win64.dll) is not bundled because it is Epic-proprietary. The CLI auto-detects it from the game directory, OODLE_DLL, or the configured oodleLibrary.
