npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2025 – Pkg Stats / Ryan Hefner

dspbr-pt

v0.3.4

Published

A WebGL2 Enterprise PBR sample renderer

Readme

Enterprise PBR Sample Renderer (Demo | Validation Report)

A WebGL2 path-tracer implementing the Enterprise PBR Shading Model (DSPBR).

Overview

Caveats

The renderer serves as a fancy wrapper for the Enterprise PBR Shading Model code sample, performance is not a priority. Some major limiting factors are

  • Naive single-level BVH acceleration structure which is slow and prohibits dynamic scenes.
  • Plain WebGL2 for accessibility reasons. Implied API limits and required overhead in shader complexity to make "arbitrary" scenes with texturable PBR materials work for path-tracing is insane and a major performance drag.
  • No light importance sampling. Expect a significant amount of slow-converging noise for high frequency lighting scenarios and rough materials.

Installation

npm install dspbr-pt

Example

import { PathtracingRenderer, PerspectiveCamera, Loader} from 'dspbr-pt';

let renderer = new PathtracingRenderer(canvas);
let camera = new PerspectiveCamera(45, canvas.width/canvas.height, 0.01, 1000);

const normalizeSceneDimension = true; 
const scenePromise = Loader.loadScene(scene_url, normalizeSceneDimension);
const iblPromise = Loader.loadIBL(ibl_url);

Promise.all([scenePromise, iblPromise]).then(([gltf, ibl]) => {
  renderer.setIBL(ibl);
  renderer.setScene(gltf.scene, gltf).then(() => {
    renderer.render(camera, -1, (frame) => {
      controls.update();
      console.log("Finished frame number:", frame);
    })
  });
});

For more details, please check the demo viewer and the renderer interface implementations.

License

  • Source code license info in LICENSE