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dugmm-server

v0.0.2

Published

A multiplayer game server manager built with Express, Socket.io, and SQLite.

Readme

dugmm-server

A multiplayer game server manager built with Express, Socket.io, and SQLite.

⚠️ IMPORTANT: BUN RUNTIME REQUIRED

This package utilizes bun:sqlite, which is specific to the Bun runtime. This package will NOT work in a standard Node.js environment.

Installation

bun add dugmm-server

Usage

Basic Setup

import { Manager } from "dugmm-server";

// Initialize the manager
const manager = new Manager({
    dev: true,          // Toggles dev mode (affects DB naming)
    sqlDir: "./sql"     // Directory where SQLite files will be stored
});

// Start listening
manager.listen(3000, () => {
    console.log("Multiplayer server running on port 3000");
});

Custom Express App

You can pass an existing Express instance if you want to add your own HTTP routes:

import express from "express";
import { Manager } from "dugmm-server";

const app = express();

app.get("/health", (req, res) => res.send("OK"));

const manager = new Manager({
    app: app,
    dev: false,
    sqlDir: "./sql"
});

manager.listen(3000, () => {
    console.log("Server running...");
});

Features

  • Room Management: Create, update, and delete game rooms.
  • Player Management: Track players, connection status, and associated data.
  • Housekeeping: Automatically cleans up old or stale rooms and players.
  • Socket.io Integration: Built-in event handling for real-time communication.
  • Persistence: Uses SQLite for data storage.

Socket Events

The server listens for and emits the following events.

Create

createRoom

  • Input: {}
  • Output: { key: string }
  • Description: Creates a new room and joins the socket to it.

createPlayer

  • Input: { displayName: string, roomKey: string }
  • Output: { error?: string, id: number, player: Player, players: Player[] }
  • Broadcast: { id: number, player: Player, players: Player[] } (to room)
  • Description: Creates a player in the specified room.

Read

getPlayer

  • Input: { id: number }
  • Output: { player: Player }

getRoom

  • Input: { roomKey: string }
  • Output: { room: Room }

getPlayersInRoom

  • Input: { roomKey: string }
  • Output: { players: Player[] }

Update

updateRoom

  • Input: { roomKey: string, data: string } (data must be stringified JSON)
  • Output: { error?: string, room: Room, players: Player[] }
  • Broadcast: { room: Room, players: Player[] } (to room)

updatePlayer

  • Input: { id: number, data: string } (data must be stringified JSON)
  • Output: { error?: string, player: Player, id: number }
  • Broadcast: { player: Player, id: number } (to room)

Delete

deletePlayer

  • Input: { id: number }
  • Output: { error?: string, success: boolean }
  • Broadcast: { player: Player } (to room)

deleteRoom

  • Input: { roomKey: string }
  • Output: { error?: string, success: boolean }
  • Broadcast: { players: Player[], room: Room } (to room)

Connection Handling

reconnect

  • Input: { id: number }
  • Output: { error?: string, player: Player, room: Room }
  • Broadcast: { player: Player, room: Room } (to room)
  • Description: Re-associates a socket with an existing player ID.

broadcast/disconnect

  • Broadcast: { player: Player, id: number }
  • Description: Sent to the room when a player socket disconnects.

broadcast/deleteRoom

  • Broadcast: { roomKey: string }
  • Description: Sent when a room is deleted by the housekeeper or explicitly.

License

ISC