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ecsy-three

v0.1.3

Published

ECSY three.js bindings

Downloads

605

Readme

ecsy-three

We created ecsy-three to facilitate developing applications using ECSY and three.js. It is a set of components and systems for interacting with ThreeJS from ECSY. Right now, we have a core API design that we are iterating on and we hope to build higher level abstractions against.

Getting Started

If you aren't familiar with the ECSY API, you should read the ECSY Documentation first.

View Demo on Glitch

ECSY Three Core

The core API for ecsy-three is just a few additional concepts on top of ECSY.

First, you must create an instance of ECSYThreeWorld instead of World.

import { ECSYThreeWorld } from "ecsy-three";

const world = new ECSYThreeWorld();

ECSYThreeWorld registers a custom ECSYThreeEntity class with some helper methods for working with ThreeJS.

You can add any Object3D to an ECSYThreeEntity using addObject3DComponent(object3D, parentEntity)

import { Scene, Mesh, BoxBufferGeometry, MeshBasicMaterial, TextureLoader } from "three";

const scene = world
  .createEntity()
  .addObject3DComponent(new Scene()); // scene is the root Object3d and has no parent

const geometry = new BoxBufferGeometry(20, 20, 20);

const material = new MeshBasicMaterial({
  map: new TextureLoader().load("./textures/crate.gif")
});

const mesh = new Mesh(geometry, material);

const box = world
  .createEntity()
  .addObject3DComponent(mesh, scene); // mesh is parented to the scene entity

addObject3DComponent() will add the Object3DComponent as well as a series of TagComponents. For example, when adding a Scene object3d to an entity, it will also add the SceneTagComponent. For the Mesh object3d, a MeshTagComponent will be added. These tag components can be used in System queries to get instances of certain object3ds. You can then use entity.getObject3D() to get the object3d for that entity.

import { MeshTagComponent, Object3DComponent } from "ecsy-three";
import { System } from "ecsy";

class RandomColorSystem extends System {
  execute(delta) {
    this.queries.entities.results.forEach(entity => {
      // This will always return a Mesh since we are querying for the MeshTagComponent
      const mesh = entity.getObject3D();
      mesh.material.color.setHex(Math.random() * 0xffffff);
    });
  }
}

RandomColorSystem.queries = {
  entities: {
    components: [MeshTagComponent, Object3DComponent]
  }
};

If you want to remove an Object3D from an entity, you can call entity.removeObject3DComponent() which will remove the object3D from the entity and detach it from its current parent as well as removing any object3d TagComponents.

Finally, if you want to get the entity for a give object3d you can use object3D.entity. This property is added to the object3D when calling entity.addObject3DComponent and removed when calling entity.removeObject3DComponent().

That is essentially all there is to the ecsy-three core API at this time. With just these few additional components you can write most ThreeJS code against ECSY.