elemap
v0.4.1
Published
Elemap is a zero-dependency TS library for creating interactive game maps, rendered using HTML elements and CSS.
Readme

Elemap
Elemap is a zero-dependency TS library for creating interactive game maps, rendered using HTML elements and CSS. This way you can easily populate them by adding your own HTML and manipulate everything hassle-free with JS/TS.
Live demo is available on my website.
It goes well with my other library, Tilted, made for displaying content like game maps in a modern 2.5D way.
Features
- Multiple types of maps tiles supported: rectangle (square/irregular) and hexagon (pointy/flat, odd/even).
- Support of arbitrary map shapes, as tiles are not required to be put sequentually and can be hidden.
- Various methods to work with the grid, like creating new tiles, getting tile neighbors, and so on.
- HTML & CSS rendering, meaning you can easily modify the map and extend its functionality with JS.
- Spacing between tiles, outline on hover, rounded corners, and more included by default.
- Styling system based around CSS with the ability to set custom visuals for each tile.
- Tile shapes are set using clip-path to ensure correct mouse behaviour.
- Content system, allowing to set external HTML elements as related to the map or even a specific tile.
- Extension system to store arbitrary data related to the map right in its object.
- Export and import functionality, allowing you to retrieve the map data and recreate it if needed.
Installation
npm i elemap or grab JS dist file from GitHub repo.
Usage
import Elemap from 'elemap' if using npm
const elemap = new Elemap(type?, config?)
config is an object that sets up type of the map and grid parameters. Please refer to examples for more info.
config includes schema, which is an object with arguments for map visuals, used by styling system based around CSS declarations. Please refer to examples and src/style/schema.ts for more info.
elemap.render(container) to draw the map on the page, where container is an element that will store Elemap contents.
More sophisticated documentation will be provided in the future.
Future plans
- Fix severely lacking error handling and validation of user input.
- Add a rich set of methods to work with tiles and content, like moving it between tiles and so on.
- Implement more granular re-rendering of map HTML elements.
- Add tile calculations such as pathfinding, range, rotation, etc.
- Add plain map (without tile grid) and more tile types, including arbitrary shapes.
- Provide clear usage documentation.
- Ensure best possible performance.
- Improve overall code quality.
- ...more to come

