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endset_three_editor

v0.10.31

Published

A 3D model editor built with Three.js and Vue 3

Readme

Vue 3 + TypeScript + Vite

This template should help get you started developing with Vue 3 and TypeScript in Vite. The template uses Vue 3 <script setup> SFCs, check out the script setup docs to learn more.

Learn more about the recommended Project Setup and IDE Support in the Vue Docs TypeScript Guide.


全局脚本

在右侧面板"全局属性 → 脚本"中添加的 JS 函数会:

  • 在画布底部生成触发按钮(编辑 / 运行模式均显示并生效)
  • 随场景一起导出 / 导入

导出(脚本随场景保存)

import { exportSceneToJSON } from "endset_three_editor";

const data = await exportSceneToJSON();
// data.scripts = [{ id, name, code }, ...]  —— 已包含全局脚本列表
// 将 data 整体(scene 为 GLB 二进制)保存即可

导入(脚本随场景恢复)

import { initEditor } from "endset_three_editor";

initEditor(container, mode, {
  scene: sceneData.scene,          // GLB 二进制或 ObjectLoader JSON
  camera: sceneData.camera,
  dataPanels: sceneData.dataPanels,
  waters: sceneData.waters,
  textures: sceneData.textures,
  ambientLight: sceneData.ambientLight,
  scripts: sceneData.scripts,      // 传入后自动恢复脚本与画布底部按钮
});

脚本存储在独立于 GLB 的 JSON 状态层(与 dataPanels / waters 等一致), 因此即使 GLB 资产不变,脚本也会随场景状态保存 / 恢复。