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epiviz.scatter.gl

v0.0.5

Published

A fast and scalable WebGL2 based rendering library for visualizing scatter/dot plots. The library uses [epiviz.gl](https://github.com/epiviz/epiviz.gl) under the hood and provides an easier interface for use in various applications.

Downloads

19

Readme

epiviz.scatter.gl

A fast and scalable WebGL2 based rendering library for visualizing scatter/dot plots. The library uses epiviz.gl under the hood and provides an easier interface for use in various applications.

Internally, the library creates two WebWorkers

  • data worker: indexes the data points using flatbush
  • webgl worker: all the rendering magic happens here

epiviz.gl uses OffScreenCanvas to delegate rendering to a worker. since the main thread of the browser is less busy, this provides a fluid, high-performance user experience for applications.

Demo

Getting started

Installation

package is available through npm

    npm install epiviz.scatter.gl

Usage

  • app/index.html provides an easier example and code on how to use the library
  • If you want to use the library in a react app, check usage in Kana

Simple usage:

    import ScatterGL from "epiviz.scatter.gl";

    # you can either pass in a dom selector or HTMLElement
    let plot = new ScatterGL(".canvas");

    # provide input data to the element,
    # data must contain x and y coordinates
    plot.setInput({
        x: [...],
        y: [...],
    });

    # render the plot
    plot.render();

Advanced Usage

The library provides methods to capture events and modify attributes -

Interaction modes

Supports three modes

  • pan - no selection, pan (drag)/zoom (wheel) the canvas
  • box - box selections, no pan but allows zoom (wheel)
  • lasso - same as box, no pan but allows zoom (wheel)
setInteraction(mode);

Events

  • hoverCallback
  • clickCallback
  • selectionCallback

hover and click also provide the distance of the point from the mouse location. This metric can be used to enable various interactions.

plot.hoverCallback = function (point) {
  if (point) {
    //   use some threshold (1.5)
    if (point.distance <= 1.5) {
      console.log(`${point} is closest`);
    }
  }
};

plot.selectionCallback = function (points) {
  // ... do something ...
  console.log(points);
};

Encodings

checkout the example for Iris dataset

These attributes either take a fixed value or an array of values for each data point.

  • colors - color/rgb/hex code
  • size - size of each dot
  • opacity - opacity across the entire plot
  • shape - supports, circles, triangle and squares
  plot.setState({
    size: <SIZE>
    color: <COLOR>
    shape: <SHAPE>,
    opacity: <OPACITY>
  });