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erlc-game-api-wrapper

v1.0.0

Published

Node.js wrapper for the ER:LC Private Server API

Readme

erlc-wrapper

Node.js wrapper for the ER:LC (Emergency Response: Liberty County) Private Server API.

Features

  • Fetch server status, player list, and vehicle list
  • Run commands on the ER:LC server
  • Optional in-memory caching for API responses

Installation

npm install erlc-game-api-wrapper

Usage

import { ERLCClient } from 'erlc-wrapper';

const client = new ERLCClient({
  serverKey: 'YOUR_ERLC_SERVER_KEY',
  cacheTTL: 60000 // Optional: cache time-to-live in ms (default: 0, disables cache)
});

// Get server status
const status = await client.getServerStatus();

// Get list of players
const players = await client.getPlayers();

// Get list of vehicles
const vehicles = await client.getVehicles();

// Run a command
const response = await client.runCommand('announce Hello, world!');

API

ERLCClient(options)

  • serverKey (string, required): Your ER:LC server API key.
  • cacheTTL (number, optional): Cache time-to-live in milliseconds. Set to 0 to disable caching.

Methods

  • getServerStatus(): Returns the current server status.
  • getPlayers(): Returns the list of players in the server.
  • getVehicles(): Returns all in game vehicles in the server.
  • runCommand(commandText): Runs a command to your server.

Caching

If cacheTTL is set to a value greater than 0, responses for status, players, and vehicles will be cached in memory for the specified time set.

Contributing

Pull requests are welcome! For major changes, please open an issue first to discuss what you would like to change.

License

MIT