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esri-symbol-renderer

v1.0.1

Published

Render Esri REST API symbol and renderer objects to canvas for use in legends

Downloads

4

Readme

Renders Esri Renderer and Symbol objects from the REST API to html canvas elements. These can then be used to render custom legends. The goal is to fully support the range of rendering options without relying directly on the Esri JS API. Fully custom legends and table of contents components can be developed without the constraints of the dojo widgets, or even used in conjunction with another mapping API.

Usage

const renderSymbols = require('esri-symbol-renderer');

let options = {
  scale: 2,
  blackFillPatterns: false
};

renderSymbols({ "type" : "classBreaks", ... }, options, (err, items) => {
  for (var legendItem of items) {
    console.log(legendItem);
  }  
});

>> { label: "10.0 - 1000.000000", canvas: <Canvas>}
>> { label: "1000.000001 - 5000.000000", canvas: <Canvas>}
>> { label: "8000.000001 - 10000.000000", canvas: <Canvas>}

Environment

Works in the browser using native apis, and in node via node-canvas. For use in node, you'll need to provide the canvas renderer as an option.

const Canvas = require('canvas-prebuilt');
renderSymbols(json, {canvas: Canvas}, callback);

Options

  • scale can be used to increase the size of the output canvas. Defaults to 1.0. Base scale is 30px to match ArcGIS.com legends.
  • includeDefaultValues will include default symbols for uniqueValue and classBreaks renderers. Defaults to false.
  • blackFillPatterns defaults to true. Fill patterns such as esriSFSForwardDiagonal will not display "correctly" in the Esri JS API. Assuming you are using the Esri API you will want to keep this set to true to match map output. If using anothe rendering method you may want to set to false to get appropriate fill colors.
  • canvas can be set to the node-canvas Canvas constructor for use in node.

Examples

Checkout the playground for renderings of test cases as well as a tool to render services by url.