eureka
v0.0.26
Published
MSG and RPC tool based on ZMQ and Redis
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#Eureka
RPC and boardcast networks based on ZMQ
##RPC
###Creating server
var srv = Server.create({
name: "s2",
endpoint: {
pub: "tcp://*:6061",
router: "tcp://*:6611"
}
});
###Registering methods
Server.register() accepts a simple object that has a "_symbols_" map describing the methods avaiable. Method requests are checked against this map in case of illegal purpose.
srv.register({
ns: "bar",
foo: function(id) {},
col: function(name) {},
kar: function(file) {},
__symbols__: {
"bar.foo": {
params: [{
name: "id",
type: "number"
}],
type: "method"
},
"bar.col": {
params: [{
name: "name",
type: "string"
}],
type: "method"
},
"bar.kar": {
params: [{
name: "file",
type: "string"
}],
type: "method"
}
}
});
You could specify a json file to clean up the mess:
srv.register(require("./foo"));
In foo.js
var Foo = {
ns: "foo",
bar: function(drip) {
setTimeout(function() {
console.log("%@ from %@".fmt(drip.req.params.greetings, drip.id));
drip.out("nice");
drip.end();
}, 200);
},
__symbols__: require("./foo.json")
};
module.exports = Foo;
And we put method descriptions in foo.json.
###Method invocation
var client = Client.create({
name: "c1",
endpoint: {
sub: "tcp://127.0.0.1:60601",
dealer: "tcp://127.0.0.1:60611"
}
});
####Client.request(api, params, cb)
Client#request method is the main entry point of method invocation, where cb is passed with single argument:
- resp: a response stream object, which have "error", "data", "end " events
####Client.get(api, params, cb) This shortcut method is used to retrieve simple response from remote method. Cb is passed with two arugments:
- error: an error object if any
- data: stringified content of response stream
###Relfection There's a special API that can tell clients about the detailed info about avaliable methods on remote server.
client.get("core.reflection", "all", function(err, list) {
//list contains all methods avaliable on server
});
###Event boardcast
####Server.boardcast(type, msg)
Boardcasting message to all clients is quite straight forward.
####Client.subscribe(type, cb)
where cb is passed with message from server, and it's called when events of type is published by server.
##Heartbeat
Heartbeat ping-pong requests are secretly handled by RPC.Server and RPC.Client. First heartbeat ping is sent after client's connection request. Server pong response will be replied immediately.
NextPingInterval = LastPingInterval * Math.E, LastPingInterval defaults to 5 seconds