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eve-industry

v0.0.1

Published

EVE Online Industry Calculations

Downloads

4

Readme

tests

A library for expressing functions of mechanics found in EVE Online.

Industry

The base requirements of a 720mm Howitzer Artillery II blueprint are:

| Quantity | Type | | -------: | :------------------------- | | 1 | 720mm Howitzer Artillery I | | 20 | Morphite | | 20 | Thermonuclear Trigger Unit | | 1 | R.A.M.- Weapon Tech | | 5 | Robotics |

However various bonuses affect this, although the timing of multiplier bonuses is important before and after rounding, and only to a certain decimal precision. This function will tell you exactly how many you need:

import { cost } from 'eveonline/industry'

cost({
  base: [1, 20, 20, 1, 5],
  runs: 10,
  blueprint: 0.05,
  rig: 0.024,
  sec: 2.1,
  structure: 0.01,
})
// => [10, 179, 179, 10, 45]

| Name | Default | Description | | :---------- | ------: | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | base | [] | This should be an array of integers, where each element indicates a quantity used in the blueprint. The positions of each material are retained, so you can zip/transpose them back in with a list of item types. | | runs | 1 | Number of runs, more runs lets you potentially use fewer | | blueprint | 0 | ME of blueprint, 0.00, 0.01, 0.02, ..., 0.10 | | structure | 0 | The structure bonus, 0 or 0.01. | | rig | 0 | 0 for no rig, 0.02 for a T1 rig, and 0.024 for a T2 rig. You can confirm this by using a ship scanner on the structure | | sec | 1 | 1 for highsec, 1.9 for lowsec, 2.1 for nullsec and wormhole space |