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exrjs

v0.2.3

Published

JavaScript library for writing OpenEXR images with multi-part support and AOVs

Readme

exrjs

A modern JavaScript library for reading and writing OpenEXR images with multi-part support, render passes (AOVs), and advanced compression.

Features

  • Read and write EXR - Full encode/decode support for OpenEXR files
  • Multi-layer support - Complex EXR files with multiple render passes
  • All compression methods - NONE, RLE, ZIP1, ZIP16, PIZ, PXR24, B44, B44A
  • Tiled and scanline storage - Flexible image organization
  • Mip maps and rip maps - Automatic generation of multi-resolution images
  • High dynamic range - Full support for F16, F32, and U32 sample types
  • Browser and Node.js - Works in both environments
  • Zero I/O dependencies - Returns raw bytes; you handle file I/O

Installation

npm install exrjs

Quick Start

Encode RGBA Image

import { encodeRgba } from 'exrjs';
import { writeFileSync } from 'fs';

// Encode a simple gradient
const buffer = encodeRgba(512, 512, (index) => {
  const x = index % 512;
  const y = Math.floor(index / 512);
  return [x / 512, y / 512, 0.5, 1.0]; // [R, G, B, A]
});

// Write to file (you handle I/O)
writeFileSync('output.exr', new Uint8Array(buffer));

Decode EXR Image

import { decodeRgba } from 'exrjs';
import { readFileSync } from 'fs';

// Read file and decode
const fileData = readFileSync('image.exr');
const { width, height, pixels } = decodeRgba(fileData);

console.log(`Image: ${width}x${height}, ${pixels.length} values`);

Multi-layer Render Passes

import { EXRWriter, Compression, SampleType } from 'exrjs';
import { writeFileSync } from 'fs';

const writer = new EXRWriter(1920, 1080);

// Beauty pass
writer.addLayer('beauty')
  .rgba(beautyPixels)
  .compression(Compression.PIZ)
  .tiled(64, 64)
  .end();

// Normal pass
writer.addLayer('normal')
  .rgb(normalPixels)
  .compression(Compression.ZIP16)
  .end();

// Depth pass
writer.addLayer('depth')
  .channel('Z', SampleType.F32, depthData)
  .compression(Compression.PXR24)
  .end();

const buffer = writer.encode();
writeFileSync('render.exr', new Uint8Array(buffer));

API Overview

Simple API

For basic use cases:

// Encode RGBA image to ArrayBuffer
const buffer = encodeRgba(width, height, pixels, encoding);

// Encode RGB image to ArrayBuffer
const buffer = encodeRgb(width, height, pixels, encoding);

// Decode EXR to RGBA pixel data
const { width, height, pixels } = decodeRgba(buffer);

// Decode EXR to RGB pixel data
const { width, height, pixels } = decodeRgb(buffer);

The pixels parameter can be:

  • A callback function: (index) => [r, g, b, a]
  • A Float32Array with interleaved values

Builder API

For render passes and complex images:

const writer = new EXRWriter(width, height);

writer.addLayer('layerName')
  .rgba(pixels)              // or .rgb(pixels)
  .compression(Compression.PIZ)
  .tiled(64, 64)            // or .scanlines()
  .sampleType(SampleType.F16)
  .end();

const buffer = writer.encode();

Reader API

For detailed access to EXR contents:

import { EXRReader } from 'exrjs';
import { readFileSync } from 'fs';

const reader = new EXRReader(readFileSync('multipass.exr'));

// Get metadata
console.log(`Layers: ${reader.getLayerCount()}`);
console.log(`Names: ${reader.getLayerNames()}`);

// Read specific layers
const beauty = reader.readRgba(0);      // First layer as RGBA
const depth = reader.readChannel('Z', 1); // Z channel from second layer

Advanced API

For complete control:

import { Image, Layer, SpecificChannels, Encoding, Vec2 } from 'exrjs';

const channels = SpecificChannels.rgba(pixels);
const image = Image.fromChannels(
  new Vec2(width, height),
  channels,
  Encoding.FAST_LOSSLESS
);

const buffer = image.write().toArrayBuffer();

Compression Methods

| Method | Description | Best For | |--------|-------------|----------| | NONE | No compression | Fast writing, large files | | RLE | Run-length encoding | Solid colors, masks | | ZIP1 | Zlib per scanline | General purpose | | ZIP16 | Zlib per 16 scanlines | General purpose, better ratio | | PIZ | Wavelet + Huffman | Natural images, best ratio | | PXR24 | 32-bit float to 24-bit | Normals, positions | | B44 | 4x4 block compression | F16 data, fast decompression | | B44A | B44 with flat areas | F16 data with solid regions |

Quick recommendation: Use Compression.PIZ for beauty passes and Compression.ZIP16 for data passes.

Sample Types

  • F16 (half float) - 16-bit, range +/-65504, ~3 decimal digits
  • F32 (float) - 32-bit, standard floating point
  • U32 (unsigned int) - 32-bit integers (0 to 4,294,967,295)

Storage Modes

Scanlines

.scanlines()  // Default, best for sequential access

Tiles

.tiled(64, 64)  // Best for random access, mip maps

Mip Maps

import { Blocks, LevelMode, RoundingMode, Vec2 } from 'exrjs';

// Automatic mip map generation
const encoding = new Encoding(
  Compression.PIZ,
  Blocks.Tiles(new Vec2(64, 64), LevelMode.MipMap, RoundingMode.Down),
  LineOrder.Unspecified
);

Browser Usage

The library works in browsers. All functions return ArrayBuffer - you handle downloads:

import { encodeRgba, decodeRgba } from 'exrjs';

// Encode an image
const buffer = encodeRgba(512, 512, pixels);

// Download as file
const blob = new Blob([buffer], { type: 'application/octet-stream' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = 'render.exr';
a.click();
URL.revokeObjectURL(url);

// Decode an uploaded file
fileInput.addEventListener('change', async (e) => {
  const file = e.target.files[0];
  const buffer = await file.arrayBuffer();
  const { width, height, pixels } = decodeRgba(buffer);
  // Use the pixel data...
});

Demo

Try the interactive demo: https://your-username.github.io/exrjs/

Performance Tips

  1. Use appropriate compression: PIZ gives best ratios but is slower; ZIP16 is a good balance
  2. Tile size: 64x64 is standard; larger tiles = better compression, slower random access
  3. Sample types: F16 uses half the memory of F32; use U32 for integer data
  4. Avoid unnecessary conversions: Pass Float32Array directly instead of callbacks when possible

License

MIT

Contributing

Issues and pull requests welcome!

Credits

Based on the excellent exrs Rust library by johannesvollmer.