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eyeson-node-layer

v1.2.0

Published

Create Layer and use with eyeson-node

Downloads

70

Readme

eyeson-node-layer JavaScript Layer creation plugin

A NodeJS plugin to define and create overlay or background layer to use with eyeson-node.

Installation

Add eyeson-node-layer to your node project using npm or yarn.

$ npm install --save eyeson-node eyeson-node-layer
# or
$ yarn add eyeson-node eyeson-node-layer

[!NOTE] Minimum required version of eyeson-node is 1.2.0!

Usage

Get an API-KEY from developers.eyeson.team.

import Eyeson from 'eyeson-node'
import EyesonLayer from 'eyeson-node-layer'

const eyeson = new Eyeson({ apiKey: '< api-key >' }) // configure to use your api key
const layer = new EyesonLayer()
// layer.addText etc.
const user = await eyeson.join('< username >')
await user.sendLayer(layer)

Layer creation

You can create and apply foreground or background layers by simply programming them! It is based on the node canvas plugin from https://github.com/Brooooooklyn/canvas.

import Eyeson from 'eyeson-node'
import EyesonLayer from 'eyeson-node-layer'

const eyeson = new Eyeson({ apiKey: '< api-key >' }) // configure to use your api key

const overlay = new EyesonLayer()
const font = 'bold 16px Arial, sans-serif'
const fontColor = '#fff'

overlay.addTextBox('Martin', font, fontColor, 640, 360, 'bottom right', 10, null, 4, '#0000007f')
overlay.addTextBox('Elisa', font, fontColor, 1280, 360, 'bottom right', 10, null, 4, '#0000007f')
overlay.addTextBox('Customer', font, fontColor, 640, 720, 'bottom right', 10, null, 4, '#0000007f')

const gradient = overlay.createLinearGradient(0, 400, 0, 600)
gradient.addColorStop(0, '#777')
gradient.addColorStop(200, '#555')

overlay.startShadow(7, 2, 2, '#555')
overlay.addMultilineTextBox('Agenda:\n \n- Test Eyeson\n- Try Layer', font, fontColor, 700, 400, 240, 200, 20, 22, 4, gradient, 'center')
overlay.endShadow()

const user = await eyeson.join(username)
await user.sendLayer(overlay)

Save the resulting image as preview:

import EyesonLayer from 'eyeson-node-layer'

const layer = new EyesonLayer()
layer.addText(...)
...
await layer.writeFile('./preview.png')

Here's a list of all EyesonLayer methods:

// Register font file with name or Buffer
EyesonLayer.registerFont('./OpenSans.ttf', 'OpenSans'): boolean
const layer = new EyesonLayer({ widescreen: true }): EyesonLayer
layer.width, layer.height
const metrics = layer.measureText('text', 'bold 16px OpenSans'): TextMetrics
layer.createLinearGradient(x1, y1, x2, y2): CanvasGradient
layer.createRadialGradient(x1, y1, r1, x2, y2, r2): CanvasGradient
layer.createConicGradient(startAngle, x, y): CanvasGradient
// Set shadow that is applied to all following elements
layer.startShadow(blur, offsetX, offsetY, color): LayerObject
// End shadow, continue without shadow
layer.endShadow(): LayerObject
// Add text
layer.addText(text, font, color, x, y, maxWidth = null): LayerObject
// Add multiline text that breaks at the given width and prevent overflow on given height
layer.addMultilineText(text, font, color, x, y, width, height, lineHeight, textAlign = 'left'): LayerObject
// Load image from path, URL, or Buffer to use with addImage
const image = await layer.loadImage(source)
// Add an image. "source" can be local path, URL, Buffer, or Image. Set width and height to resize the image
await layer.addImage(source, x, y, width = null, height = null): Promise<LayerObject>
// Add filled rectangle with border radius
layer.addRect(x, y, width, height, radius = 0, color): LayerObject
// Add stroked rectangle with border radius
layer.addRectOutline(x, y, width, height, lineWidth = 1, radius = 0, color): LayerObject
// Add filled circle
layer.addCircle(x, y, radius, color): LayerObject
// Add stroked circle
layer.addCircleOutline(x, y, radius, lineWidth = 1, color): LayerObject
// Add line
layer.addLine(x1, y1, x2, y2, lineWidth = 1, color): LayerObject
// Add a filled polygon. points are alternating x, y coordinates
layer.addPolygon(color, ...points): LayerObject
// Add a stroked polygon. points are alternating x, y coordinates
layer.addPolygonOutline(color, lineWidth = 1, ...points): LayerObject
// Add text with a filled background box
layer.addTextBox(text, font, fontColor, x, y, origin = 'top left', padding = 0, maxWidth = null, radius = 0, color): LayerObject
// Add text with a stroked box
layer.addTextBoxOutline(text, font, fontColor, x, y, origin = 'top left', padding = 0, maxWidth = null, radius = 0, lineWidth = 1, color): LayerObject
// Add a filled box with multiline text that breaks at the given width and prevent overflow on given height
layer.addMultilineTextBox(text, font, fontColor, x, y, width, height, padding = 0, lineHeight, radius = 0, color, textAlign = 'left'): LayerObject
// Add a stroked box with multiline text
layer.addMultilineTextBoxOutline(text, font, fontColor, x, y, width, height, padding = 0, lineHeight, radius = 0, lineWidth = 1, color, textAlign = 'left'): LayerObject
// Clear layer objects to re-use a clean canvas
layer.clear()
// Draw canvas and create the image buffer
layer.createBuffer(): Buffer
// Draw canvas and write to local file
await layer.writeFile(path: String): Promise<void>

For all methods, color, or fontColor can be CSS color value, e.g. '#000' or 'black' or with alpha 'rgb(0 0 0 / 10%)', or a previous generated gradient.

textAlign can be 'left', 'center', 'right', 'start', or 'end'.

origin can be 'top left', 'top center', 'top right', 'center left', 'center', 'center right', 'bottom left', 'bottom center', or 'bottom right'.

padding can be one number for all sides or an array of numbers. It supports 1, 2, 3, or 4 value notation.

All number values are in pixels.

The LayerObject is just an object containing type and all its settings. It's great for further delta updates.

const user = eyeson.join(...)
const overlay = new EyesonLayer({ widescreen: true })
const timeEntry = overlay.addTextBox(new Date().toLocaleTimeString(), font, fontColor, x, y, origin, padding, maxWidth, radius, backgroundColor)
await user.sendLayer(overlay)
setTimeout(async () => {
    timeEntry.text = new Date().toLocaleTimeString()
    await user.sendLayer(overlay)
}, 60 * 1000) // update time every minute

Development

$ npm install
$ npm run test -- --watch
$ npm run build

Releases

  • 1.0.0 Initial release