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f16-to-f32-gpu

v0.1.0

Published

Fast f16 to f32 decompression using WebGPU

Downloads

41

Readme

f16-to-f32-gpu

This project's goal is to allow fast decompression of large half-float arrays to Float32Array in JavaScript. Since half-precision floating point arrays are not natively supported in JavaScript, decoding float16 data, and doing it fast, is challenging. CPU-based solutions are slow, so we utilize WebGPU to process values in parallel on the GPU.

Usage

The following input types are supported: Uint8Array, Uint16Array, Uint32Array Passing any other type will result in a ErrorReason.UNSUPPORTED_TYPE error. When passing in Uint8Array, the data has to be 2-byte aligned, otherwise an ErrorReason.UNALIGNED_INPUT will be raised. Internally, we view the input data as Uint32Array, so we perform 4-byte alignment when needed. By doing this, we can decode two half-float values in a single kernel invocation. (the lower, and upper 16 bits of the input u32 value are decoded to f32)

import { f16tof32GPU } from "f16-to-f32-gpu";

try {
    const f32FromUint8  = await f16tof32GPU(new Uint8Array([0x00, 0xC0]));
    const f32FromUint16 = await f16tof32GPU(new Uint16Array([0xC000]));
    const f32FromUint32 = await f16tof32GPU(new Uint32Array([0xC0000000]));
    console.log(f32FromUint8[0]);  // -2
    console.log(f32FromUint16[0]); // -2
    console.log(f32FromUint32[0]); // -2
} catch (error) {
    console.log(`Error: ${error.cause}, ${error.message}`)
}

Used by

  • tinygrad Stable Diffusion WebGPU port: try it here. Since f16 support is limited in browsers, the compute in Stable Diffusion WebGPU is in f32. However, the f32 weights of the model used in the demo exceed 4 gigabytes, which is too much data to download and then cache in the browser. To optimize for weight download speed, the demo fetches the weights in f16, and all the >2 Gigabytes of data are decompressed client-side using f16tof32GPU. The decompressed f32 buffer is then used by the inference WebGPU kernels.

License

MIT