face-normals
v0.0.0
Published
Given an array of triangles' vertices, return a `Float32Array` of their normal vectors.
Readme
face-normals 
Given an array of triangles' vertices, return a Float32Array of their normal
vectors. Helpful for quickly calculating the the normals of a mesh (assuming
it's made up of triangles).
see the demo, and how it compares to
heightmap-mesher's, for some
example usage.
Installation
Usage
require('face-normals')(triangles, [output])
Takes an array-like list of triangles. Each vertex should take up 3 elements,
combined into groups of 3 to make each triangle. Optionally, you can pass in
an array-like output object to set the values directly. If not, a
Float32Array will be created for you - either way, the new/updated array will
be returned.

