npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

fast-2d-poisson-disk-sampling

v1.0.3

Published

Fast 2D Poisson Disk Sampling based on a modified Bridson algorithm

Downloads

356

Readme

fast-2d-poisson-disk-sampling

Build Status NPM version

Fast 2D Poisson Disk Sampling based on a modified Bridson algorithm.

Installing

With npm do:

npm install fast-2d-poisson-disk-sampling

With yarn do:

yarn add fast-2d-poisson-disk-sampling

A compiled version for web browsers is also available on a CDN:

<script src="https://cdn.jsdelivr.net/gh/kchapelier/[email protected]/build/fast-poisson-disk-sampling.min.js"></script>

Features

Basic example

var p = new FastPoissonDiskSampling({
    shape: [500, 200],
    radius: 6,
    tries: 20
});
var points = p.fill();

console.log(points); // array of sample points, themselves represented as simple arrays

Result as an image

Public API

Constructor

new FastPoissonDiskSampling(options[, rng])

  • options :
    • shape : Size/dimensions of the grid to generate points in, required.
    • radius : Minimum distance between each points, required.
    • tries : Maximum number of tries per point, defaults to 30.
  • rng : A function to use as random number generator, defaults to Math.random.

Note: "minDistance" can be used instead of "radius", ensuring API compatibility with poisson-disk-sampling.

The following code will allow the generation of points where both coordinates will range from 0 up to 50 (including 0, but not including 50, 0 <= c < 50).

var pds = new FastPoissonDiskSampling({
    shape: [50, 50],
    radius: 4,
    tries: 10
});

Method

pds.fill()

Fill the grid with random points following the distance constraint.

Returns the entirety of the points in the grid as an array of coordinate arrays. The points are sorted in their generation order.

var points = pds.fill();

console.log(points[0]);
// prints something like [30, 16]

pds.getAllPoints()

Get all the points present in the grid without trying to generate any new points.

Returns the entirety of the points in the grid as an array of coordinate arrays. The points are sorted in their generation order.

var points = pds.getAllPoints();

console.log(points[0]);
// prints something like [30, 16]

pds.addRandomPoint()

Add a completely random point to the grid. There won't be any check on the distance constraint with the other points already present in the grid.

Returns the point as a coordinate array.

pds.addPoint(point)

  • point : Point represented as a coordinate array.

Add an arbitrary point to the grid. There won't be any check on the distance constraint with the other points already present in the grid.

Returns the point added to the grid.

If the given coordinate array does not have a length of 2 or doesn't fit in the grid size, null will be returned.

pds.addPoint([20, 30]);

pds.next()

Try to generate a new point in the grid following the distance constraint.

Returns a coordinate array when a point is generated, null otherwise.

var point;

while(point = pds.next()) {
    console.log(point); // [x, y]
}

pds.reset()

Reinitialize the grid as well as the internal state.

When doing multiple samplings in the same grid, it is preferable to reuse the same instance of PoissonDiskSampling instead of creating a new one for each sampling.

History

1.0.3 (2022-05-28) :

  • Fix potential floating point issue when working with shape's bounds > 512
  • Performance tweaks (~10% faster)

1.0.2 (2022-05-21) :

  • Update dev dependencies, add a test to the test suite

1.0.1 (2020-05-24) :

  • Tweaks to improve the result (higher point density)

1.0.0 (2020-05-24) :

  • First release

Roadmap

Write a proper description of the algorithm.

How to contribute ?

For new features and other enhancements, please make sure to contact me beforehand, either on Twitter or through an issue on Github.

License

MIT