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flipout-ts

v0.1.0

Published

TypeScript port of FlipOut: fast geodesic paths on triangle meshes via edge flips (Sharp & Crane, SIGGRAPH Asia 2020). Built on geometry-central; works with Three.js.

Readme

flipout-ts

TypeScript port of FlipOut, an algorithm for finding geodesic (shortest) paths on triangle meshes by iterating edge flips. Originally described in Sharp & Crane, SIGGRAPH Asia 2020; ported from the C++ reference in geometry-central (MIT). Has an optional Three.js adapter.

There is a live demo.

FlipOut demo: geodesic path on the Utah teapot

Install

npm install flipout-ts three

three is an optional peer dependency — only required if you use the flipout-ts/three adapter. The core (flipout-ts) works on plain Vec3 tuples and typed arrays and has no runtime dependencies.

Quick start

import {
  SurfaceMesh,
  VertexPositionGeometry,
  SignpostIntrinsicTriangulation,
  flipOutPath,
} from 'flipout-ts';
import { meshFromBufferGeometry, pathToBufferGeometry } from 'flipout-ts/three';

// 1. Adapt a THREE.BufferGeometry → SurfaceMesh + Vec3[] positions.
const { mesh, positions } = meshFromBufferGeometry(threeBufferGeom);

// 2. Wrap into a (extrinsic) geometry, then build an intrinsic triangulation.
const geom = new VertexPositionGeometry(mesh, positions);
const intrinsic = new SignpostIntrinsicTriangulation(geom);

// 3. Compute the geodesic between two vertex indices.
const result = flipOutPath(intrinsic, /* srcVertex */ 0, /* dstVertex */ 42);

console.log(result.length);    // total surface length
console.log(result.polyline);  // Vec3[] of points along the geodesic

// 4. (Optional) Lift the polyline back to a THREE.Line.
const lineGeom = pathToBufferGeometry(result.polyline);

For source / destination at face-interior or edge-interior points (not just vertices), use flipOutPathFromSurfacePoints from flipout-ts/flipout. The intrinsic triangulation is mutated in-place by the algorithm; rebuild it for each independent query.

Port conventions

  • One source file per geometry-central translation unit. A header banner names the source file and SHA of geometry-central it was ported from.
  • Naming preserved where possible (SurfaceMesh, VertexPositionGeometry, flipEdge). TS conventions used for casing (camelCase methods, PascalCase classes).
  • No Three.js inside src/{math,mesh,geometry,intrinsic,flipout}. Three.js types appear only in src/three/. The core works on plain typed arrays / Vec3 tuples.
  • Numerical type: number (Float64) throughout, matching geometry-central's double.

License

MIT — see LICENSE and NOTICE for the geometry-central attribution.