forkfriend
v0.0.7
Published
dead simple worker child process manager. respawn children. load balance work amongst children.
Readme
forkfriend
dead simple worker process manager. respawn children. load balance work amongst children.
example
var forkfriend = require('friend');
var friend = forkfriend();
// make 3 somefriend.js worker with arguments
friend.add('somefriend.js',['-a',1],3);
// workers for the same file get the same args as the first.
// multiple calls to add add that many more to the pool
friend.add('somefriend.js')
friend.send('hey one of you work on this');
friend.on('message',function(message,workername,worker){
// message is the data the child sent.
// workername === 'somefriend.js'
// worker instanceof ChildProcess
})
// when you are all done
friend.stop();
api
forkfriend forkfriend(options)
- options {} [optional]
- respawnInterval
- defaults to 500 ms. this is the max speed that new children will be spawned to prevent pegging the cpu on broken workers
- maxQueue
- defaults to 100. this is the maximum number of pending messages for workers that should be held while waiting for a functional worker to spawn. after this messages will be dropped but a drop event will be emitted so you application can choose how to handle the issue.
- respawnInterval
- returns "friend" an EventEmitter
friend
- add(script,arguments [optional],num [optional])
- add(script,num [optional])
- script is the path to the javascript file you want to fork
- arguments are passed to fork as argv of your child process
- the number of children you want to add to the pool. this is the same as calling add multiple times.
- remove(script)
- remove(script, num [optional])
- remove(script,cp ChildProcess [optional])
- remove a worker from the pool for script
- if cp is provided this specifc child is removed
- if num is provided
- get(script)
- get an array of the child processes in the pool for script
- send (message, script [optional])
- the message to send to one worker of each pool
- send the message to a worker spawned from "script"
- stop ()
- stops the show. kills all child processes so your script can exit cleanly.
- refork (script, cp ChildProcess [optional])
- kill and start a specific worker or any in the pool
friend events
- message (message,script,args,cp ChildProcess)
- a worker has sent you a message
- worker (script,args,cp ChildProcess)
- a new worker has been forked for this script
- worker-exit (code,script,args,cp ChildProcess)
- a worker has exited. the friend will try to refork it
- worker-disconnect (script,args,cp ChildProcess)
- a child has closed its communication channel with this process. the friend will try to kill it.
- worker-error (error,script,args,cp ChildProcess)
- a worker has had an error event, the friend will try to refork it.
- drop
- too many messages could not be sent to the workers for this script.
what does a worker look like
process.on('message',function(data){
// do somthing
// tell friend about it
process.send('hey i worked onn '+data);
});
woo hooo.
let me know if this is helpful or if you have any issues.

