foundryvtt-mcp
v1.3.0
Published
Model Context Protocol server for FoundryVTT integration
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FoundryVTT MCP Server
A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions through natural language.
Features
- Dice Rolling — standard RPG notation with any formula
- Data Querying — search and inspect actors, items, scenes, journals
- Game State — combat tracking, chat messages, user presence
- Content Generation — NPCs, loot tables, rule lookups
- World Search — full-text search across all game entities
- Live Connection — Socket.IO loads complete world state on connect
- MCP Resources —
foundry://URIs for direct data access - Diagnostics — optional server health monitoring (requires REST API module)
Quick Start
Prerequisites
- Node.js 18+ (or Bun)
- FoundryVTT server running with an active world
- MCP-compatible AI client (Claude Desktop, Claude Code, VS Code, etc.)
Recommended: Create a Dedicated API User
It is recommended to create a separate FoundryVTT user account for the MCP server rather than using your own GM or player account. This provides better security and auditability.
In FoundryVTT:
- Go to Configuration → User Management
- Click Create User
- Set a username (e.g.,
mcp-api) and a strong password - Assign the Assistant GM role (needed to read world data and roll dice)
- Use this account's credentials in your MCP configuration
Benefits:
- Chat messages and actions from the MCP server are clearly attributed to a separate user
- You can revoke access by disabling the API user without affecting your own account
- Limits blast radius if credentials are ever exposed
Installation
Run directly without installing — no clone needed:
bunx foundryvtt-mcpOr with npx:
npx -y foundryvtt-mcpClient Configuration
Claude Desktop / Claude Code
Add to your MCP configuration (claude_desktop_config.json or .mcp.json):
{
"mcpServers": {
"foundryvtt": {
"command": "bunx",
"args": ["foundryvtt-mcp"],
"env": {
"FOUNDRY_URL": "http://localhost:30000",
"FOUNDRY_USERNAME": "your_username",
"FOUNDRY_PASSWORD": "your_password"
}
}
}
}VS Code
Add to your VS Code MCP settings:
{
"servers": {
"foundryvtt": {
"command": "bunx",
"args": ["foundryvtt-mcp"],
"env": {
"FOUNDRY_URL": "http://localhost:30000",
"FOUNDRY_USERNAME": "your_username",
"FOUNDRY_PASSWORD": "your_password"
}
}
}
}Development Setup
For local development or contributing:
git clone https://github.com/laurigates/foundryvtt-mcp.git
cd foundryvtt-mcp
bun install
bun run setup-wizardThe setup wizard will detect your FoundryVTT server, test connectivity, and generate your .env configuration.
To configure manually, see the Configuration Guide.
Environment Variables
| Variable | Required | Description |
|----------|----------|-------------|
| FOUNDRY_URL | Yes | FoundryVTT server URL (e.g., http://localhost:30000) |
| FOUNDRY_USERNAME | Yes | FoundryVTT user account |
| FOUNDRY_PASSWORD | Yes | FoundryVTT user password |
| FOUNDRY_USER_ID | No | Bypass username-to-ID resolution |
| FOUNDRY_API_KEY | No | REST API module key (enables diagnostics tools) |
| FOUNDRY_WRITE_ENABLED | No | Enable game-state mutations — true required for the write tools (default: false) |
| LOG_LEVEL | No | debug, info, warn, or error (default: info) |
| FOUNDRY_TIMEOUT | No | Request timeout in ms (default: 10000) |
Usage
Ask your AI assistant things like:
- "Roll 1d20+5 for an attack roll"
- "Show me all the NPCs in this scene"
- "What's the current combat initiative order?"
- "Search the world for anything related to dragons"
- "Generate a random NPC merchant"
Available Tools
Data Access
search_actors— find characters, NPCs, monstersget_actor_details— detailed character informationsearch_items— find equipment, spells, consumablesget_scene_info— current scene detailssearch_journals— search notes and handoutsget_journal— retrieve a specific journal entryget_users— list online users and their statusget_combat_state— combat state and initiative orderget_chat_messages— recent chat history
Write Operations (require FOUNDRY_WRITE_ENABLED=true)
Game-state mutations are disabled by default. They use the Socket.IO
modifyDocument protocol over an authenticated session, and the connected user
needs GM/owner permission. Set FOUNDRY_WRITE_ENABLED=true to enable them.
next_turn— advance the active combat to the next turn (wraps to the next round)end_combat— end (delete) the active combat encounterset_initiative— set a combatant's initiative in the active combatmove_token— move a token to new x/y coordinates on its sceneapply_status_effect— apply or remove a status condition (e.g. prone, stunned) on a token's actorupdate_actor_attributes— patch an actor'ssystemattributes (HP, currency, spell slots, …)create_actor_item— add an inline item to an actorupdate_actor_item— apply a JSON merge patch to an actor's itemdelete_actor_item— remove an item from an actor
World
search_world— full-text search across all game entitiesget_world_summary— overview of the current world staterefresh_world_data— reload world data from FoundryVTT
Game Mechanics
roll_dice— roll dice with any formulalookup_rule— game rules and spell descriptions
Content Generation
generate_npc— create random NPCsgenerate_loot— create treasure appropriate for level
Diagnostics (requires REST API module)
get_recent_logs— retrieve filtered FoundryVTT logssearch_logs— search logs with regex patternsget_system_health— server performance and health metricsdiagnose_errors— analyze errors with troubleshooting suggestionsget_health_status— comprehensive health diagnostics
Available Resources
foundry://actors— all actors in the worldfoundry://items— all items in the worldfoundry://scenes— all scenesfoundry://scenes/current— current active scenefoundry://journals— all journal entriesfoundry://users— online usersfoundry://combat— active combat statefoundry://world/settings— world and campaign settingsfoundry://system/diagnostics— system diagnostics (requires REST API module)
Troubleshooting
The connectivity and setup helpers ship in the source tree (not the published bin), so run them from a dev checkout:
git clone https://github.com/laurigates/foundryvtt-mcp.git
cd foundryvtt-mcp && bun install
bun run test-connection # Probe FoundryVTT connectivity
bun run setup-wizard # Re-run interactive setupDetailed guide: TROUBLESHOOTING.md
Development
bun run build # Compile TypeScript and make dist/index.js executable
bun run dev # Development mode with hot reload
bun test # Unit tests (Vitest)
bun run test:e2e # E2E tests (Playwright)
bun run lint # Lint code (Biome)
bun run smoke # Startup smoke test against the local build
bun run smoke:pack # Pack-and-install smoke test (mirrors what npx consumers get)See Development Guide for project structure, adding tools, testing, and building.
Roadmap
See Feature Tracker for completed and planned features.
Contributing
See CONTRIBUTING.md.
License
MIT License — see LICENSE for details.
Support
- Issues: GitHub Issues
- Discord: FoundryVTT Discord #api-development
- Docs: FoundryVTT API
Acknowledgments
- FoundryVTT team for the excellent VTT platform
- Anthropic for the Model Context Protocol
- The tabletop gaming community for inspiration and feedback
