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fp-block

v0.0.14

Published

library for fp-block-game

Downloads

222

Readme

fp-block

library for fp-block-game

demo

Just run

npx fp-block

Run with source

git clone https://github.com/afrontend/fp-block.git
cd fp-block
npm install
npm start

CLI Options

| Option | Description | |---|---| | -f, --full | Terminal full size mode |

Controls

| Key | Action | |---|---| | / | Move shuttle left / right | | | Fire missile | | Space | Pause / Resume | | s | Save state | | l | Load saved state | | q / Ctrl+C | Quit | | Ctrl+D | Dump state (JSON) and quit |

Library API

const game = require('fp-block');

game.init(rows = 15, columns = 15)

Returns the initial game state with all panels.

const state = game.init(15, 15);
// { bgPanel, shuttlePanel, missilePanel, meteoritePanel }

game.tick(state)

Advances the game by one frame. Moves the missile up, meteorite down, and checks for collisions. Returns state unchanged when paused.

const nextState = game.tick(state);

game.key(keyName, state)

Applies a key input to the state. Valid keys: 'left', 'right', 'up', 'space'.

const nextState = game.key('left', state);

game.join(state)

Merges all panels into a single 2D array for rendering.

const panel = game.join(state);

game.isBlankItem(item)

Returns true if the cell is a blank (background) cell.

game.isMissileItem(item)

Returns true if the cell belongs to a missile.

game.makeMeteoriteShape()

Returns a random meteorite shape as an array of 7 cell descriptors from a 3×3 grid.

Demo GIF 업데이트

터미널 동작 미리보기를 자동으로 재생성합니다.

# 의존 도구 설치 (최초 1회)
brew install asciinema
brew install agg
brew install gh && gh auth login

# 데모 생성 및 GitHub Releases 업로드
npm run demo-gif

npm run demo-gif 실행 순서:

  1. scripts/autoplay.js — AI가 게임을 자동 플레이하고 자동 종료
  2. asciinema rec — 터미널 출력을 demo.cast로 녹화
  3. aggdemo.castdemo.gif 변환
  4. gh release upload — GitHub Releases demo-assets 태그에 업로드
  5. README.md — GIF URL을 GitHub Releases 경로로 교체

master 브랜치에 푸시하면 .github/workflows/demo.yml이 위 과정을 자동으로 실행합니다.

License

MIT © Bob Hwang