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fulcrum-teams

v0.0.3

Published

Agent team orchestration — team templates, role slots, communication and budget policies, team spawning

Readme

@fulcrum/teams

Agent team orchestration — define typed team templates, spawn team instances with slot-based role routing, enforce concurrency caps, and track instance lifecycle from creation through completion.

Key Concepts

TeamTemplate

A reusable blueprint stored in the database. It declares the roles a team needs (slots) and the policies that govern how the team operates.

TeamSlot

Each slot defines one role in the team:

| Field | Purpose | |---|---| | role | The AgentRole that fills this slot | | min_count / max_count | Minimum and maximum agents allowed | | concurrency_cap | Hard cap on simultaneous active agents in this slot | | required | Whether the slot must be filled before the team can run | | spawn_mode | 'auto' (runtime fills it) or 'manual' (caller fills it) | | write_level | Permission level: read_only, comment, write, admin | | allowed_tools | Tool allowlist for agents in this slot |

TeamPolicy

Governs team-wide behaviour:

| Field | Type | Values | |---|---|---| | communication_mode | CommunicationMode | broadcast, direct, hub_and_spoke | | worktree_policy | WorktreePolicy | per_slot, shared, none | | budget_class | BudgetClass | small, medium, large | | latency_class | LatencyClass | fast, normal, slow | | quality_class | QualityClass | draft, standard, high |

TeamInstance

A live instantiation of a template. Tracks status (created → ready → spawning → running → waiting → blocked → completed/failed/cancelled) and status_category (backlog, active, blocked, done).

Concurrency caps (scheduler)

Before every invokeTeam call, canStartTeam checks three caps in order:

| Cap | Default | |---|---| | Global (per workspace) | 8 | | Per project | 4 | | Per template | 2 |

All caps are configurable via SchedulerConfig. If any cap is exceeded, invokeTeam throws with code rate_limited.

Access control

Per spec §17.4, only chief_of_staff may invoke teams. Attempting to call invokeTeam with any other role throws POLICY_DENIED.

Usage

import {
  createTeamTemplate,
  invokeTeam,
  heartbeatTeam,
  completeTeam,
  listTeamInstances,
  getTeamStatus,
} from '@fulcrum/teams'

// 1. Define a reusable team template
const template = await createTeamTemplate({
  name: 'Feature Team',
  description: 'Full-stack feature delivery team',
  slots: [
    {
      slot_id: 'lead',
      role: 'senior_engineer',
      min_count: 1,
      max_count: 1,
      concurrency_cap: 1,
      required: true,
      write_level: 'write',
    },
    {
      slot_id: 'reviewer',
      role: 'reviewer',
      min_count: 1,
      max_count: 2,
      concurrency_cap: 2,
      required: false,
      write_level: 'comment',
    },
  ],
  policy: {
    communication_mode: 'hub_and_spoke',
    worktree_policy: 'per_slot',
    budget_class: 'medium',
    quality_class: 'standard',
  },
})

// 2. Spawn a team instance (caller must be chief_of_staff)
const instance = await invokeTeam({
  template_id: template.template_id,
  workspace_id: 'ws_main',
  project_id: 'proj_01J...',
  purpose: 'Implement OAuth2 login flow',
  task_id: 'task_01J...',
  caller_agent_id: 'agent_cos_01J...',
  caller_role: 'chief_of_staff',
})

// 3. Update status as the team progresses
await heartbeatTeam({
  instance_id: instance.instance_id,
  status: 'running',
  resolved_slots: { lead: ['agent_eng_01J...'] },
})

// 4. Check slot occupancy and concurrency violations
const status = await getTeamStatus({
  instance_id: instance.instance_id,
  workspace_id: 'ws_main',
})
// status.slot_occupancy['lead'] → { current: 1, max: 1, agents: ['agent_eng_01J...'] }
// status.concurrency_cap_violations → [] (empty = no violations)

// 5. Complete (or fail/cancel) the team
await completeTeam({ instance_id: instance.instance_id, final_status: 'completed' })

// 6. List active instances for a project
const active = await listTeamInstances({
  workspace_id: 'ws_main',
  project_id: 'proj_01J...',
  status_category: 'active',
})

Check if a team can start (before invoking)

import { canStartTeam } from '@fulcrum/teams'
import { getDb } from '@fulcrum/core'

const decision = canStartTeam(getDb(), {
  workspace_id: 'ws_main',
  project_id: 'proj_01J...',
  template_id: template.template_id,
})
if (!decision.allowed) {
  console.log(decision.reason)   // e.g. 'per-template concurrency cap reached (2/2)'
  console.log(decision.counts)   // { global: 5, project: 3, template: 2 }
}

API

// Templates
createTeamTemplate(input: CreateTeamTemplateInput): Promise<TeamTemplate>

// Instance lifecycle
invokeTeam(input: InvokeTeamInput): Promise<TeamInstance>
heartbeatTeam(input: HeartbeatTeamInput): Promise<TeamInstance>
completeTeam(input: CompleteTeamInput): Promise<TeamInstance>

// Queries
listTeamInstances(input: ListTeamInstancesInput): Promise<TeamInstance[]>
getTeamStatus(input: GetTeamStatusInput): Promise<TeamStatus>

// Scheduler (lower-level, used internally by invokeTeam)
canStartTeam(db, input, config?: SchedulerConfig): ScheduleDecision

Input types

| Type | Key fields | |---|---| | CreateTeamTemplateInput | name, slots, description?, policy? | | InvokeTeamInput | template_id, workspace_id, purpose, caller_agent_id, caller_role, project_id?, task_id?, initial_slots? | | HeartbeatTeamInput | instance_id, status, resolved_slots? | | CompleteTeamInput | instance_id, final_status (completed | failed | cancelled) | | ListTeamInstancesInput | workspace_id, project_id?, status_category?, limit?, offset? | | GetTeamStatusInput | instance_id, workspace_id | | SchedulerConfig | global_cap? (8), per_project_cap? (4), per_template_cap? (2) |

Database tables owned

This package owns tables: team_templates, team_instances, team_members.