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fxgl-skills

v1.0.0

Published

Canonical FXGL coding skills for AI-assisted game development

Readme

FXGL Skills

fxgl-skills is a repository of reusable AI coding skills for FXGL.

The canonical source of truth is:

  • skills/*/SKILL.md — one skill per directory, written in Markdown with YAML front matter
  • skills/index.json — machine-readable manifest for discovery and routing
  • agents.md / AGENTS.md — repository-level instructions for coding agents

Goal

Make FXGL implementation guidance easy to consume by humans, GitHub Copilot, Claude Code, Cursor, and generic agent runtimes without locking the content into any single tool format.

Repository layout

| Path | Purpose | |---|---| | skills/*/SKILL.md | Canonical skill documents | | skills/index.json | Tool-friendly skill inventory | | docs/ | Domain and game-type analysis docs | | agents.md | Main repository guidance for coding agents | | AGENTS.md | Compatibility entry point for agent tools | | .github/copilot-instructions.md | GitHub Copilot-specific adapter | | CLAUDE.md | Claude Code-specific adapter | | .cursor/rules/fxgl-skills.mdc | Cursor-specific adapter |

Canonical skill format

Every skill lives in skills/<skill-name>/SKILL.md and uses YAML front matter with these fields:

  • name
  • description
  • triggers
  • compatibility
  • category
  • tags
  • metadata
  • allowed-tools

This keeps the repository readable as plain Markdown while still being easy to index.

How tools should consume this repo

  1. Read skills/index.json to discover candidate skills.
  2. Select one or more relevant skills/*/SKILL.md files by category, tags, or triggers.
  3. Use those skills as implementation guidance.
  4. When API details matter, verify them against the adjacent FXGL source repository at ../core-lib.

Game-type skill groups

Game-type skills are grouped in two ways:

  • human-facing lists in this README
  • machine-readable groups in skills/index.json under skillGroups

2D game-type skills

fxgl-brawler, fxgl-breakout, fxgl-bullet-hell, fxgl-card-game, fxgl-endless-runner, fxgl-fighting, fxgl-idle-clicker, fxgl-match3, fxgl-metroidvania, fxgl-pinball, fxgl-platformer, fxgl-racing, fxgl-rhythm, fxgl-roguelike, fxgl-rpg, fxgl-shmup, fxgl-snake, fxgl-stealth, fxgl-strategy-rts, fxgl-tactical-rpg, fxgl-topdown, fxgl-tower-defense, fxgl-visual-novel

3D game-type skills

fxgl-fps-3d, fxgl-third-person-3d, fxgl-voxel

For generic 3D primitives, models, and camera setup, use fxgl-scene3d alongside the 3D game-type skill.

Workflow skills

fxgl-project-starter

Use workflow skills to orchestrate discovery, documentation, scaffolding, and coordination across multiple FXGL subsystem skills.

Coverage notes

  • docs/uc-overview.md is a catalog / index document, not a single skill target.
  • docs/gt-tactical.md is covered by fxgl-tactical-rpg.

Compatibility notes

  • Baseline target: Java 17+
  • FXGL baseline: 21.x
  • The skill files are canonical; adapter files should point back to them rather than duplicating their content.