game-server-status
v0.0.4
Published
Check the status of game servers (Minecraft, FiveM)
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Game Server Status Checker
A powerful and efficient Node.js package to check the online status of popular game servers like Minecraft, FiveM, CS:GO, and Rust. This package provides easy-to-use functions to monitor the health of your game servers, cache the results for faster performance, and handle multiple servers at once.
Features
- Support for multiple games: Monitor servers for Minecraft Java, FiveM, CS:GO, and Rust.
- Caching: Automatically caches server status for 5 minutes to reduce the number of requests.
- Customizable options: You can select specific data to return (e.g., number of players) and define return types.
- Force update: Option to force a fresh status check and bypass cache.
- Interval monitoring: Check server status on a cyclical basis at a set interval.
Installation
To install the package, use npm:
npm install game-server-statusUsage
1. Check a Single Server Status
To check the status of a single server, use the getServerStatus function. Provide the game, IP address, and port.
const { getServerStatus } = require('game-server-status');
(async () => {
const serverStatus = await getServerStatus('minecraft', '127.0.0.1', 25565);
console.log(serverStatus);
})();This function will return a structured object with the server status, players online, server name, version, and ping.
2. Check Multiple Servers
You can also check the status of multiple servers at once using checkMultipleServers.
const { checkMultipleServers } = require('game-server-status-checker');
const servers = [
{ game: 'minecraft', ip: '127.0.0.1', port: 25565 },
{ game: 'fivem', ip: '127.0.0.1', port: 30120 },
{ game: 'csgo', ip: '127.0.0.1', port: 27015 },
];
(async () => {
const results = await checkMultipleServers(servers);
console.log(results);
})();This will return an array of server statuses for all the specified servers.
3. Cyclical Server Status Check
If you want to continuously monitor a server, you can use pingServerCyclically.
const { pingServerCyclically } = require('game-server-status-checker');
pingServerCyclically('minecraft', '127.0.0.1', 25565, 60000, (status) => {
console.log('Server status:', status);
});This will check the server status every 60 seconds and call the provided callback with the status.
Options
force: If set totrue, the cache will be bypassed, and the server status will be fetched anew.select: An array of keys to filter the response and return only selected data.returnType: A specific field to return, such as the number of players or ping.
Example with options:
const status = await getServerStatus('minecraft', '127.0.0.1', 25565, {
force: true,
select: ['players', 'ping'],
});
console.log(status);Supported Games
- Minecraft Java
- FiveM
- CS:GO
- Rust
Caching
By default, the status of each server is cached for 5 minutes. If the same request is made within that time frame, the cached result is returned. To force a fresh request, set force: true.
Debugging
If you want to enable debug logging, set the DEBUG environment variable to true before running the script:
DEBUG=true node yourscript.jsExample Response
For a Minecraft Java server, the response may look like this:
{
"online": true,
"message": "Server is online",
"game": "Minecraft Java",
"players": "12/20",
"ping": 50,
"serverName": "Minecraft Server",
"version": "1.16.4"
}For a FiveM server:
{
"online": true,
"data": { ... },
"game": "FiveM",
"players": 24,
"maxPlayers": 32,
"version": "1.0.0",
"serverName": "FiveM Server",
"ping": 40
}License
This project is licensed under the MIT License.
Contributions
<<<<<<< HEAD Contributions are welcome! If you find any bugs or want to suggest a feature, feel free to open an issue or submit a pull request.
Contributions are welcome! If you find any bugs or want to suggest a feature, feel free to open an issue or submit a pull request.
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