npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

game-state-machine

v0.0.3

Published

State machine for building games

Downloads

4

Readme

Game State Machine

Generic state machine for prototyping and running virtual card and board games

Overview

There are four main concepts in the library:

Game state - The game state represents all of the players, equipment (eg. cards, board, tokens, etc), and conditions that make up the game. The game state is updated* as the game progresses until it reaches the game objective (a simple function that takes a game state and returns a boolean).

* Technically a new state is created from the previous state.

Rules and Effects - An effect is a reducing function that takes a game state and returns a new game state. A rule is a logical grouping of one or more effects. Effects are asynchronous to facilitate human and network input.

Game engine - The Game class provides functionality to loop through the set of rules until the state is updated such that the objective is reached. Note that the objective is evaluated immediately after every effect is run.

Rule builder - These functions provide a fluent syntax for describing rules and effects. You don’t have to use the rule builders to define IRule objects, but it’s way easier.

Quick Start

Here is a simple example of a guessing game where the player has to guess a secret number from 1 to 6.

import { always, Game, ICondition, IEffect } from 'game-state-machine';

interface GameState = {
  secret: number;
  guess: number;
};

const guessARandomNumberFromOneToSix: IEffect<GameState> = state => {
  return Promise.resolve({
    ...state,
    guess: Math.ceil((Math.random() * 6)),
  });
};

const rule: IRule<GameState> = always(guessARandomNumberFromOneToSix);

const objective: ICondition<GameState> = state => {
  return state.guess === state.guess;
};

const initialState: GameState = {
  secret: 4, // chosen by fair dice roll. guarenteed to be random.
  guess: 0,
};

const game = new Game(initialState, objective, [rules])

game.on('state', () => console.log(game.state));

game.step(); // step will run the next effect and then pause

game.play(); // play will iterate until the game object is reached or game.pause() is called.