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gamedev-log-analyzer

v0.10.7

Published

Token-efficient game-engine & build log analysis (Unreal/Unity/Godot/MSVC-UBT-MSBuild) for the CLI and MCP — parse, dedup, classify by severity/category, diff runs, locate file:line, and extract scalar fields. No IDE required.

Readme

gamedev-log-analyzer

Token-efficient game-engine & build log analysis for the terminal and for MCP agents (Claude Code). Parses, deduplicates, and classifies huge Unreal / Unity / Godot / MSVC-UBT-MSBuild logs — search by severity/category, roll up by callsite, diff runs, locate file:line, and extract scalar fields — instead of pasting a tens-of-MB log into context. No IDE required. The CLI has no runtime dependencies.

Measured: a ~1 MB editor log (~267k tokens raw) → a summary of ~130 tokens (~99.95% fewer). See the benchmark.

Use without installing

npx -p gamedev-log-analyzer gamedev-log detect --projectPath /path/to/UEProject
npx -p gamedev-log-analyzer gamedev-log summary --path /path/to/Editor.log

Or install the gamedev-log command globally:

npm i -g gamedev-log-analyzer
gamedev-log search --path Editor.log --severityMin Error --groupBy callsite

Commands

| Command | What it does | | --- | --- | | detect | Find editor logs (newest first). | | summary | Severity counts + top categories (no bodies). | | search | Parse + dedup into templated groups with counts. --groupBy callsite\|code (code = roll up by diagnostic code like C4996/LNK2019). | | fields | Columnar scalar extraction from trace logs. | | diff | Delta between two logs (new/gone/changed only). | | locate | Jump list: distinct file:line of matches. | | tail | Last N raw lines. | | enforce | Show/set log-read enforcement (PreToolUse hook over Bash raw reads and unbounded Reads of ≥200 KB logs; sliced Read passes): warn (default, allow + nudge), block (deny + nudge), off. Env override GDLOG_ENFORCE. | | setup / config | Persist / show settings (~/.gamedev-log-analyzer/config.json). |

Run gamedev-log with no arguments for full usage. Settings precedence: env (GDLOG_*) > config file > default.

MCP server

The same engine is also an MCP server (gamedev-log-analyzer bin / index.js) used by the rider-mcp-enforcer Claude Code marketplace, where it installs as a plugin. The MCP server uses @modelcontextprotocol/sdk (an optional dependency); the CLI does not.

Privacy

Reads local files you point it at and prints compact summaries. It uploads nothing. See PRIVACY.md.

MIT © JSungMin