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gamegine

v1.1.1

Published

Lightweight js game/animation engine

Readme

Gamegine

Lightweight js game/animation engine

Installation

npm install gamegine

To use library in your project, you have to include gamegine.js in your html file

<script src="node_modules/gamegine/gamegine.min.js"></script>

Demo

For demo go here.

You can also check it on jsFiddle - there is a possibility that you need to click 'Run' button to make it work (I had to fiddle with jsFiddle a little bit to make it work ;))

API

  • start - starts the Gamegine
  • stop - stops the Gamegine

Configuration parameters

  • config - Object element which has the following elements:
    • canvas - id of DOM canvas element you want to work on (or DOM element itself, or if it does not exist - canvas DOM element will be created with id as this property)
    • width - width (in pixels) which should be set on canvas
    • height - height (in pixels) which should be set on canvas
    • fps (defaults to 60) - how many FPS you'd like to run
    • ops (defaults to fps) - how many OPS you'd like to run
    • context (defaults to 2d) - what canvas context to use
  • callback - an object/function which should have 3 functions available:
    • render - which is called when rendering frame should occur (called with one argument, which is canvas 2d context)
    • logic - which is called when operation occurs (logic for the frame)
    • init - which is called when Gamegine object gets initialized

From the author

If you have any suggestions for the library, write me an email ([email protected]) or open new issue on github!