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gamepad-easy

v1.0.0

Published

Easier way of using Gamepad API

Readme

Gamepad Listener

A lightweight abstraction over the browser Gamepad API that provides:

  • Clean button state access
  • Structured axes access
  • Continuous polling
  • Event-based button input (press / release)

This library removes the need to manually handle navigator.getGamepads() and state comparisons every frame.


Installation

  npm install gamepad-easy

Quick Start

const gp = new Gamepad();

gp.listen((e) => {
  if (e.buttons.a) {
    console.log("Holding A");
  }

  if (e.axes.leftStick.x > 0.5) {
    console.log("Moving Right");
  }
});

State Object Structure

The callback passed into listen() receives a structured object e:

e = {
  buttons: {
    a: boolean,
    b: boolean,
    x: boolean, 
    y: boolean,
    lb:boolean,
    rb:boolean,
    lt:boolean,
    rt:boolean,
    back:boolean,
    start:boolean,
    ls:boolean,
    rs:boolean,
    dpadUp:boolean,
    dpadDown:boolean,
    dpadLeft:boolean,
    dpadUp:boolean
  },

  axes: {
    leftStick: {
      x: Number,
      y: Number
    },
    rightStick: {
      x: Number,
      y: Number
    }
  },

  triggers:{
    lt:number , 
    rt:number
  }
}

Continuous Listening

listen(callback) continuously polls the connected gamepad using requestAnimationFrame.

gp.listen((e) => {
  if (e.buttons.a) {
    console.log("A is being held");
  }
});

Event-Based Input

Instead of manually checking button states every frame, you can subscribe to button events.

These events fire only when the button state changes (edge-triggered).


onPress

Fires once when the button is pressed.

gp.on("a:press", () => {
  console.log("A was pressed");
});

onRelease

Fires once when the button is released.

gp.on("a:release", () => {
  console.log("A was released");
});

Axes Access

You can directly read joystick values:

gp.listen((e) => {
  const x = e.axes.leftStick.x;
  const y = e.axes.leftStick.y;

  if (x > 0.5) {
    console.log("Moving Right");
  }

  if (y < -0.5) {
    console.log("Moving Up");
  }
});

Axis values range from:

-1.0  → Full Left / Up
 0.0  → Neutral
 1.0  → Full Right / Down

Features

  • Simple structured state object
  • Clean button naming
  • Stick abstraction
  • Continuous polling
  • Edge-triggered button events
  • Easy integration into games and web apps

Browser Support

Works in modern browsers that support the Gamepad API.