gbcore
v1.0.5
Published
A basic GB/GBC emulator made for educational purposes, just to learn about the system! It executes whole instructions and scanlines rather than being cycle-accurate.
Maintainers
Readme
gbcore
A basic GB/GBC emulator made for educational purposes, just to learn about the system! It executes whole instructions and scanlines rather than being cycle-accurate.
Features
- 🧠 CPU, 🖥️ PPU, 🔊 APU
- 🌈 GBC features: WRAM/VRAM banks, palettes, tile attributes, priority rules, double-speed mode, VRAM DMA
- 🎮 Input support: keyboard and gamepad
- ⏲️ Timer support
- 🗜️ Mappers: NoMBC, MBC1, MBC2, MBC3, MBC5
- 📷 Save states
- 🐏 Save files
Missing features
- Accurate timing
- Accurate initial state
- Serial
- IR port
- STOP instruction
- MBC3's RTC
- MBC5's rumble
- ...and more! ✨
Usage
npm install --save gbcore
// configure video and audio:
const onFrame = (frameBuffer) => {
// write `frameBuffer` (a Uint32Array) to screen...
};
const onSample = (sample) => {
// write `sample` (a number) to audio buffer...
};
// create an instance:
const gb = new Emulator(onFrame, onSample);
// load a game:
gb.load(rom); // rom = Uint8Array
// run at 60 fps, or as fast as you can:
{
gb.setButton(1, "BUTTON_A", true); // player = 1, button = A, pressed = true
gb.setButton(1, "BUTTON_DOWN", false); // player = 1, button = DOWN, pressed = false
// ...set the rest of the buttons
gb.frame();
}
// save / restore states:
const saveState = gb.getSaveState();
gb.setSaveState(saveState);👀 Have a look at the demo implementation for more details.
Full API
| Method | Parameters | Description |
| --------------- | ------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| constructor | onFrame, onSample | Creates an emulator's instance. All properties can be set at any time. |
| load | rom, saveFileBytes, forcedHardware | Loads a ROM. If a saveFileBytes array is provided, it sets the SRAM content. If a forcedHardware is provided (0 for DMG, 1 for GBC, 2 for GBA), it will emulate that system regardless of the ROM header. |
| frame | | Runs the emulation for a whole video frame. |
| samples | requestedSamples | Runs the emulation until the audio system generates requestedSamples. |
| scanline | | Runs the emulation until the next scanline. |
| setButton | player, button, isPressed | Sets the button state of player to isPressed. The button can be one of: ["BUTTON_A", "BUTTON_B", "BUTTON_SELECT", "BUTTON_START", "BUTTON_UP", "BUTTON_DOWN", "BUTTON_LEFT", "BUTTON_RIGHT"] |
| getSaveFile | | Returns an array with the SRAM bytes, or null. |
| getSaveState | | Returns an object with a snapshot of the current state. |
| setSaveState | saveState | Restores a saveState. |
Screenshots

Debugging
You can inspect the emulator state by using the global window.gb object.
Also, if you add ?debug to the URL and use a gamepad, shoulder buttons will behave as follows:
2--4
1--3
1: Enter debug mode
2: Exit debug mode
3: Hold to run frame
4: Hold to run scanline