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gbcore

v1.0.5

Published

A basic GB/GBC emulator made for educational purposes, just to learn about the system! It executes whole instructions and scanlines rather than being cycle-accurate.

Readme

gbcore

A basic GB/GBC emulator made for educational purposes, just to learn about the system! It executes whole instructions and scanlines rather than being cycle-accurate.

Features

  • 🧠 CPU, 🖥️ PPU, 🔊 APU
  • 🌈 GBC features: WRAM/VRAM banks, palettes, tile attributes, priority rules, double-speed mode, VRAM DMA
  • 🎮 Input support: keyboard and gamepad
  • ⏲️ Timer support
  • 🗜️ Mappers: NoMBC, MBC1, MBC2, MBC3, MBC5
  • 📷 Save states
  • 🐏 Save files

Missing features

  • Accurate timing
  • Accurate initial state
  • Serial
  • IR port
  • STOP instruction
  • MBC3's RTC
  • MBC5's rumble
  • ...and more! ✨

Usage

npm install --save gbcore

// configure video and audio:
const onFrame = (frameBuffer) => {
  // write `frameBuffer` (a Uint32Array) to screen...
};
const onSample = (sample) => {
  // write `sample` (a number) to audio buffer...
};

// create an instance:
const gb = new Emulator(onFrame, onSample);

// load a game:
gb.load(rom); // rom = Uint8Array

// run at 60 fps, or as fast as you can:
{
  gb.setButton(1, "BUTTON_A", true); // player = 1, button = A, pressed = true
  gb.setButton(1, "BUTTON_DOWN", false); // player = 1, button = DOWN, pressed = false
  // ...set the rest of the buttons
  gb.frame();
}

// save / restore states:
const saveState = gb.getSaveState();
gb.setSaveState(saveState);

👀 Have a look at the demo implementation for more details.

Full API

| Method | Parameters | Description | | --------------- | ------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | constructor | onFrame, onSample | Creates an emulator's instance. All properties can be set at any time. | | load | rom, saveFileBytes, forcedHardware | Loads a ROM. If a saveFileBytes array is provided, it sets the SRAM content. If a forcedHardware is provided (0 for DMG, 1 for GBC, 2 for GBA), it will emulate that system regardless of the ROM header. | | frame | | Runs the emulation for a whole video frame. | | samples | requestedSamples | Runs the emulation until the audio system generates requestedSamples. | | scanline | | Runs the emulation until the next scanline. | | setButton | player, button, isPressed | Sets the button state of player to isPressed. The button can be one of: ["BUTTON_A", "BUTTON_B", "BUTTON_SELECT", "BUTTON_START", "BUTTON_UP", "BUTTON_DOWN", "BUTTON_LEFT", "BUTTON_RIGHT"] | | getSaveFile | | Returns an array with the SRAM bytes, or null. | | getSaveState | | Returns an object with a snapshot of the current state. | | setSaveState | saveState | Restores a saveState. |

Screenshots

screenshot

Debugging

You can inspect the emulator state by using the global window.gb object.

Also, if you add ?debug to the URL and use a gamepad, shoulder buttons will behave as follows:

2--4
1--3

1: Enter debug mode
2: Exit debug mode
3: Hold to run frame
4: Hold to run scanline

Useful links