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gdep-mcp

v0.1.11

Published

MCP server for gdep — Game Codebase Analysis Tool (Unity/UE5/C++/C#)

Readme

gdep-mcp

MCP server for gdep — Game Codebase Analysis Tool

Enables Claude Desktop, Cursor, and other MCP-compatible AI agents to analyze game projects (Unity, Unreal Engine 5, C++, C#) using gdep.

Install

npm install -g gdep-mcp

Automatically installs the gdep Python package and mcp[cli] dependencies.

Usage

Add to your AI agent config:

Claude Desktop (claude_desktop_config.json):

{
  "mcpServers": {
    "gdep": {
      "command": "gdep-mcp"
    }
  }
}

Cursor (.cursor/mcp.json):

{
  "mcpServers": {
    "gdep": {
      "command": "gdep-mcp"
    }
  }
}

Each tool accepts project_path as a call parameter — no path needed in the config.

Requirements

  • Node.js 18+
  • Python 3.11+
  • .NET Runtime 8.0+ (for C#/Unity analysis)

Available Tools (13)

| Tool | Description | |------|-------------| | get_project_context | Project overview — call first | | analyze_impact_and_risk | Change impact + lint | | trace_gameplay_flow | Call chain tracing (C++→BP) | | inspect_architectural_health | Tech debt diagnosis | | explore_class_semantics | Class structure + AI summary | | execute_gdep_cli | Raw CLI access | | find_unity_event_bindings | Unity Inspector bindings | | analyze_unity_animator | Unity Animator state machine | | analyze_ue5_gas | UE5 GAS full analysis | | analyze_ue5_behavior_tree | BehaviorTree structure | | analyze_ue5_state_tree | StateTree structure | | analyze_ue5_animation | ABP + Montage analysis | | analyze_ue5_blueprint_mapping | C++ → Blueprint mapping |

Links

License

Apache-2.0