gear-mcp-proxy
v1.0.1
Published
stdio-to-TCP proxy for Gear MCP Server (Godot GDExtension). Lets any MCP client talk to the in-editor server over a localhost TCP socket.
Maintainers
Readme
gear-mcp-proxy
stdio ↔ TCP proxy for Gear MCP Server (a Godot GDExtension that runs an MCP server inside the Godot editor process).
What it does
Gear MCP Server listens on 127.0.0.1:8510 inside the Godot editor. MCP clients (Claude Desktop, Cursor, Cline, OpenCode, …) talk JSON-RPC over stdio. This ~50-line shim bridges the two.
AI client (stdio JSON-RPC) ──▶ gear-mcp-proxy ──▶ Godot editor (TCP 127.0.0.1:8510)Install & run
npx -y gear-mcp-proxyOr install globally:
npm i -g gear-mcp-proxy
gear-mcp-proxyEnvironment
| Variable | Default | Description |
| ------------ | ------------- | ------------------------------------ |
| GEAR_HOST | 127.0.0.1 | Godot editor host |
| GEAR_PORT | 8510 | Godot editor MCP port |
The proxy retries on ECONNREFUSED for up to 60 seconds, so it's safe to launch before the editor finishes loading.
Wire it into an MCP client
{
"mcpServers": {
"gear": {
"command": "npx",
"args": ["-y", "gear-mcp-proxy"]
}
}
}License
MIT — see LICENSE.
